At this point the game had become kinda turn based, I couldnt really pick up health because I was skipping over 5 tiles at a time. Fun game though. 
Binasaurus-Hex
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So crouching in the grass does make you vastly less detectable, but not if theyre very close. The clanking is the footsteps of the robots, I think there's some bug there tho on web that makes it so loud.
But thanks for playing, I hope to make more stealth games in the future so it's very helpful to get detailed feedback :)
I think fundementally buying the upgrades doesn't actually improve the speed at which you can grow carrots, maybe Im doing something wrong, but the game seems mostly limited by the rate at which you sell, which can only be upgraded very slowly. I did give it a fair shot, but I couldnt figure out how to 'fully automate' the farm.
I won the game, It turns out that you cant really manage more that two patches at a time, so I just didnt buy more land. The character art is nice, but the music track has a very short loop and I had to turn the sound off because of it, I get that you ran out of time, but I think for me I'd just leave the menu music in and leave out the shorter loop.
others have said this but any sort of instructions would be good just to get people started. I played until I'd unlocked everything and got a bunch of carrots, I think my E and Q are a bit mushed now. Maybe an auto collector for the carrots would be cool, since one of the fun parts about these games is automating the process entirely.
Very cute, well put together, I would say I'd prefer if it was just one minigame with a bit more to it than two, and a bit more integration between the gameplay and the narrative elements so it doesn't feel like unrelated game then narrative then unrelated game - Not really advice for this game but for your future projects.




