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Bison Hat Studios

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A member registered 47 days ago · View creator page →

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Great game! That was a lot of fun!! I was a pro by the end ;D

Dude this game was great!!!  That was so much fun!!!  Looping back into the gym cracked me up!!!   For a sec I thought it was gonna be infinite, but I really like that you ended it.  That was so much fun!  

I'm checking it out now :)

Sweet! :D  I'm excited to play! 

Aha!! I beat your game!! I defeated the megaship!!  :)  That second to last level was TOUGH!  Glad to have been part of this with you, and your game has been completed by another soul out here

I'm checking it out now :D 

This has just been such a cool thing to be a part of, and I just keep jumping on and checking out a few games at a time.  If you are also still checking back in, share your game. :)  I would love to play it 

Oh deaaar!!! I fear I have gone SPINSANE!!!!  Those damned shadow triangles done did me in :) Good fun, great work on the audio as well!   I had fun playing, and am curious to see how far I can make it!  It does seem like you as the player have very little control over the outcome.  Although this may be a thing that just takes careful strategy, but as the enemies reach about the 4 count, I'm not sure what that strat would be.  :)  Lots of fun though even without balancing!  Good work :)

Hello! Check out our lil game! It is 7 levels long, and imo the ending is worth it :) 


/jam/theveryseriousjuniperdevgamejam/rate/4720480

my game of the year. my lost ark. my holy grail. words cannot describe how honse has become me. i thought war never changed. i was wrong. 10/10. 

Lots of fun and tough!  It doesn't feel like it is possible to stay alive for any duration.   Some sort of healing or way to repair your cart would be cool.  Some way to stretch out the run, or not take damage.  If there is a way to fight and not take damage, I didn't figure it out :) I loved the visuals and the physics are solid!  Great work! 

Whoops sorry you have already rated mine, missed it was you sorry :) 

Here she is!  7 pots / levels.  Short and sweet :)
/jam/theveryseriousjuniperdevgamejam/rate/4720480

Here she is! Enjoy, and for reference the game has 7 pots to complete it. Short and sweet :) 
/jam/theveryseriousjuniperdevgamejam/rate/4720480

Here she is!  Thank you so much for checking it out :) 

/jam/theveryseriousjuniperdevgamejam/rate/4720480

I hope you enjoy! Its worth finishing. There are 7 pots to complete the game :)

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Great SFX, and super unique idea! This is the first game I've played in the jam that was sprinkler-based and I enjoyed the strategy of it once I got the hang of it. Felt very satisfying to quench the flames and the pixel art was gorgeoussss :) I think it could be nice if the analysis mode was a little more clear and slightly less mobile (like yellow squares, orange, or red instead of moving bars) 

This was short and sweet and great!!  I beat the game and also LOVED your voice over tutorial.   Simple and ... honestly great game.  I have a special place in my heart for the hand drawn game!  Thank you for sharing :) 

I like the premise a lot, reminds me of Buckshot Roulette! Dealer is creepy and it was fun to optimize a winning strategy. I think the SFX could use work (the evil laugh could use a lil randomizing as it gets repetitive) and it would be cool if there were some more dynamic landing options (like landing on one heals the target but damages the other, or a "jackpot" sort of spin that heals both you and the dealer to full but can only be hit once) but overall a good submission! 

Hey I am having a great time playing! I'm actually leaving this one running to passively play as I auto apply online.  So I will continue until I max the things out.  I get that the point here is to build up to a fever... and I am excited to play more of the projects!   Job applications ae giving me anxiety... oof.  Anyway Great incremental game!   

Incredibly cute art, and Tank is adorable (would die for him). I liked that he spun the wheel and chirped when it was time to release, that felt super unique! I think one thing you could do is either lower the price of the upgrades or add more winnings available so they don't feel as hard to achieve starting out :) I also had a little bit of an issue with the UI glitching and my winnings not transferring to my lil bank account, but mostly everything worked well and I had quite a bit of fun !!! 

It is really really cool to play a full on puzzle game!  This was a really neat implementation, where EVERYTHING has a spinning related solution.  Super cool and I had a lot of fun playing :)  The snail race was tough!  Great work! 

Hi!  I will rate your game and leave a comment! :) 


/jam/theveryseriousjuniperdevgamejam/rate/4720480

I had a blast playing this, angling the shields felt very satisfying to get right! The music and sound effects are really nice and never felt like they got too repetitive! I think my only tweak to this game would be 3 health / chances instead of just one, overall great first game!!

Hey I had a lot of fun playing! I also love your hand drawn set up :)

Hey I had a lot of fun playing! I also love your hand drawn set up :)

Enjoy being a lil seed! 

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Check out mine!  I will be sure to play yours as well :)

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Bunches of fun.   This was a very entertaining game.  I always love a good turtle race!  :) I completed it and love the spinning addition to the final showdown.  I am curious if the wheel spins were weighted in favor of the player beyond what was visible, or if it was truly random?   This is something I wonder about often.  In my game there is a very quiet player assist that weights the players vector towards the target once they are close enough, which makes it feel like you nail the target.  Overall, I have very few notes.  Your game was entertaining, complete, fun, and worked well... with good audio to boot!  Great work and I had fun playing.   Also I named myself Sheriff ;) 

Oh Mr. PPPIIIIICCCCLLLLLLLEEEEEEEESSSSSSSSS!!! 

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Game completed and successfully enraged!  I was frustrated by the difficulty of the game, but I can also tell a decent amount of care went into the design of the player controller to allow for complicated and seemingly impossible navigation.   After playing for a little bit I got the hang of "climbing "  and pausing your rotation in the air to set up the next contact point.  Tricky, and I am very glad you left some ground under the final ascent.  Good level design, and good job with the player controller.  
(also I did win, but part of your win condition is that player control is shut off... and as I was 1/2 off the platform I just sorta fell as seen in the screenshot )

Ok i did beat it!  that was pretty tough.  Now your win condition turns off player controls, so as I stuck the landing my character started falling off(atill managed to grab the screenshot though).  But I did complete your game.  I am victorious .  :)  
And I would be very pleased if you went and completed my (much easier) game.  
/jam/theveryseriousjuniperdevgamejam/rate/4720480

Go be a little seed spinning through the city!   Currently so close to 30! I'm at 27 ratings 

https://bisonhat.itch.io/waltz-of-the-seedling4

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Go be a little seed spinning through the city!   

https://bisonhat.itch.io/waltz-of-the-seedling4

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Go be a little seed spinning through the city!   

https://bisonhat.itch.io/waltz-of-the-seedling4

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Go be a little seed spinning through the city!   

https://bisonhat.itch.io/waltz-of-the-seedling4

/jam/theveryseriousjuniperdevgamejam/rate/4720480

(1 edit)

Go be a little seed spinning through the city!   

https://bisonhat.itch.io/waltz-of-the-seedling4

/jam/theveryseriousjuniperdevgamejam/rate/4720480


(2 edits)

Ok as promised I completed your game.  I was a trillionaire by the end (which I think broke your text display at the top).  I was very pleased to have been greeted by your very sweet ending.   Your game honestly falls into the category of buy drinks to win!  X)   Ok.  The main issue that your game suffers from is that I, as the player, don't FEEL like luck is affecting the gameplay.  Logically I am sure it is, but in terms of feedback to the player there is nothing / very little.  It appears no different whether my luck is at -5 vs 150.  I'm assuming you scaled the luck system linearly, which would still be fine if the player was getting feedback so they are really understanding the incremental effects of their luck stat.     There are a number of ways to address this, but it does limit the enjoyment of progression.   Obviously if the player spends a decent amount of time with the game they will find some of the game breaking mechanics to go god mode, but I would suggest giving the player a little bit more of a breadcrumb trail to that end.  I enjoyed playing and good work on your first dive into a  3D environment!

I will! :) Currently working my way through the list.  I try to complete / max out every game I play so it takes a while :)