Thanks for taking the time to comment on my game. I appreciate all constructive feedback, both positive and negative. It helps to improve future projects. Sadly yours isn't very constructive, so can you please provide me with more information so I can avoid this terrible mistake in future. Did you see the screenshots and think it was a Spectrum game? Did you watch the trailer and think it was a Spectrum game? Have you seen reviews online that say it's a Spectrum game? Did the download links for Windows, Mac and Linux offer any clues? I'm assuming you're a Spectrum fan, so I'd love to know how you came to the conclusion that it's a Spectrum game. Again, thanks for your time. I hope you appreciate the thousands of hours that went into this freeware game, despite it being for PC/Mac/Linux.
BitGlint Games
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A tribute to Ultimate Play The Game's love/hate platformer Underwurlde
Platformer
A retro style tribute to the great 8-bit isometric games of the 1980's, set in a beautiful pixel art castle
Action
Recent community posts
It's a custom tool I've written myself, specifically for Melkhior's Tower. It's a Windows application written in C#/Monogame. There's more info about it in this previous post: https://bitglint.itch.io/melkhiors-tower-playdate/devlog/1326794/map-editor
Isometric Rendering Optimisations comments · Replied to VALIS368 in Isometric Rendering Optimisations comments
Isometric Rendering Optimisations comments · Replied to markbjones in Isometric Rendering Optimisations comments
Isometric Rendering Optimisations comments · Replied to slider271 in Isometric Rendering Optimisations comments
Ludonarrative Dissonance comments · Replied to Silver Lemur Games in Ludonarrative Dissonance comments
Thanks, but no payment required. See the reasons here... http://www.bitglint.co.uk/MelkhiorsMansion/FAQ.aspx
Feel free to contact me via any of the methods at www.bitglint.co.uk but I'm not sure what I'll be able to do. Gamepad detection is built into the Monogame framework, and I'm not a Mac person, so the odds are already stacked against us! :o)







