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BitSoft

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A member registered Jun 03, 2025 · View creator page →

Creator of

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Thanks so much! We hope to start working on this again next year for an itch and Steam release.

Forgot to include Blender file in the demo upload. Now fixed and updated!

Forgot to include Blender file in the first upload. Now fixed and updated!

So cool to use entirely Blueprints! I also like to use visual scripting over typing code. Graphics style also looks great!

Thanks so much for your purchase and for all your support! 😁 I hope you find this asset useful for your projects!

Important Note: The separate "Japanese One Room Apartment" asset already includes the apartment props and furniture of this asset. If you purchased both by mistake, please contact us.

Thanks for your question! We haven't converted it yet for Unreal. There are Blender and FBX files, but they have to be converted for Unreal.

We can let you know later when we have an Unreal version. 😁

Thanks so much! 😁

You chose a good prefab but more importantly, you made the gameplay and controls to be able to explore it.

Really cool environment! It was fun to explore the house.

Nice set of furniture!

For anyone who missed the bundle discount, please contact us to receive the discount! We forgot to turn the bundle back on after the recent summer sale.

For anyone who missed the bundle discount, please contact us to receive the discount! We forgot to turn the bundle back on after the recent summer sale.

Cute game! I made it to the end. 😁

Thanks for your comment!  The handle bars and front wheel are separated from the main body and so can be turned. 😁 The pivots are even set correctly; use "local" orientation in your engine.

Thanks so much! 😁

True! 😂

Looks like my dream room! 😄

Sorry! 🥲 There are many kinds of Japanese products. How about making drink bottles and cup ramen?

Thanks so much! 😁 Looking forward to seeing what you make with it!

Thanks for purchasing our asset and for the nice words and feedback! Sometimes we do it all on one map, and sometimes we do it per object. If you like, we can divide this into 16 individual 256x256 maps at no extra charge. We'd need 1-2 days though to get it done.

Perfect for an RPG!

This is amazing! I remember the original for the NES. The graphic style is wonderful.

Thank you so much for the nice words! 😁 We'll work on some more characters!

I am just seeing this now. 😮 So cool to see our station and subway in this game! We'll post this on our itch pages!

Thanks Niven for your comment and question! Each character has two textures: one for all the clothes (shoes, pants, shirt), and one for the face and hands. 

So it's easy to swap out the face. But to mix and match clothing, you'd have to either apply a different material to the parts or edit the texture itself.

I added an image of all the textures to the itch page. Check it out!

Sure! Glad to help out. We'll try to send the asset over to you soon.

We don't have many assets published now, but we plan to upload many in the next upcoming weeks. So check back for those!

I understand. Thanks for the clear explanation!

Okay, we'll prepare the station asset for you this way:
- Mesh #1: sign boards
- Mesh #2: objects (chairs, soda machines, etc)
- Mesh #3: environment

Mesh 1 and 2 are already on one texture. Mesh 3 is now tiling so we'll bake it as one large texture.

Let me know if this works out for you, and if you have an email or somewhere I can send you the completed files. Thanks!

Hi Niven,

Thanks for your purchase and your kind words!

The subway station environment uses tiling textures so combining their maps would interfere with the tiling pattern. So the floor must have its own repeating square texture as do the walls, the ceiling, etc.

Is there a reason the entire environment should be on a single texture map? Maybe we can help you find an alternative method.

But if it must be all on one map, we can bake the entire environment onto one giant  4096x4096 texture (maybe smaller is possible).

Anyways, let us know!

Nice! I love the traditional design.

Thanks so much! 😁

Hi, I'm so glad to hear that!

Please contact us at "bitsoftgames.us <@> gmail.com", and I'll be happy to help you out with your project.

Nice! Makes me think of that Duke Nukem level. 😄

As a DS fan, really cool! Perfect game for Halloween.

Hi, do you want to talk about game assets or game development? I'm a little confused what the purpose of the email is. Thank you!

Hi! Thanks for your message. What would you like to ask? 😁

We're not really on Discord much. I could send you an email.

We've released the first beta of our street racing game!

https://bitsoft.itch.io/adrenaline-street-racing-beta-0

It focuses on drag racing, gear shifting, and dialogue. We hope everyone checks it out!


I love these graphics and environments!

Cool concept! Awesome music!

I'm surprised there isn't Japanese language support. Japan is a huge market for k-pop.

I once stayed at a ryokan in Sendai, Japan, and this model is somewhat based on it.




Available on our itch.io page!

Thanks so much! 😁 Only texturing style is different. 8-bit uses like 5 colors or so to try to look like 8-bit NES pixel art while 16-bit tries to look like SNES pixel art and 64-bit like N64 textures. Also, the 64-bit previews have texture filtering (blurring) turned on.