Thanks so much! We hope to start working on this again next year for an itch and Steam release.
BitSoft
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Thanks Niven for your comment and question! Each character has two textures: one for all the clothes (shoes, pants, shirt), and one for the face and hands.
So it's easy to swap out the face. But to mix and match clothing, you'd have to either apply a different material to the parts or edit the texture itself.
I added an image of all the textures to the itch page. Check it out!
I understand. Thanks for the clear explanation!
Okay, we'll prepare the station asset for you this way:
- Mesh #1: sign boards
- Mesh #2: objects (chairs, soda machines, etc)
- Mesh #3: environment
Mesh 1 and 2 are already on one texture. Mesh 3 is now tiling so we'll bake it as one large texture.
Let me know if this works out for you, and if you have an email or somewhere I can send you the completed files. Thanks!
Hi Niven,
Thanks for your purchase and your kind words!
The subway station environment uses tiling textures so combining their maps would interfere with the tiling pattern. So the floor must have its own repeating square texture as do the walls, the ceiling, etc.
Is there a reason the entire environment should be on a single texture map? Maybe we can help you find an alternative method.
But if it must be all on one map, we can bake the entire environment onto one giant 4096x4096 texture (maybe smaller is possible).
Anyways, let us know!
We've released the first beta of our street racing game!
https://bitsoft.itch.io/adrenaline-street-racing-beta-0
It focuses on drag racing, gear shifting, and dialogue. We hope everyone checks it out!

I once stayed at a ryokan in Sendai, Japan, and this model is somewhat based on it.




Available on our itch.io page!





































