The sensitivity is really low for the school mouses and makes it basically unplayable.
The level design is fine
The gun felt underwhelming when shooting
I liked the idea of the game. I think the timing of the parry is really hard to hit correctly even on easy mode (or maybe I just suck) and the hard mode is impossible to win. The animations look really good!
I wish there was some way to see how to time the parry better.
Maybe a slider that bounces back and forth that you have to parry while it's full?
Overall it's a fun idea
I really liked the physics a lot. Although there is a glitch that allows the player to fly on a box the entire level and skip platforming.
I would like to see an actual character model instead of a capsule.
Overall, it's a really cute little game idea and would be quite fun to see it developed further!
I really liked the puzzles! They were clever but simple enough that they don't take forever to solve. There are a couple of issues with the camera sensitivity being a little too high and the 3rd person camera being awkward in some of the tight spaces. I would have liked the light to be a bit bright or at least have a larger radius as well.
Overall I think the game is well done and fun to play
Overall it's a really cure game and I like it a lot.
I feel it could be a little harder and also it could use some background music as it gets a little boring without it.
I wish it would either have an end or get progressivly harder as time goes on, I went until 120 and it still felt too easy.
It's still cute and well designed otherwise.
I love being perused by the government!
The game play was super quick but not really in a good way, I would have liked it to last longer or have enemies respawn rather than just shoot them all so quickly and then just be done.
overall it could have been really fun but I think it was just too short and moved to fast.
This game was very well made. I was impressed with the voices even though they were AI.
There were a couple of issues with the first level like some of the clues being to the far side of the screen and barely visible, as well as the door to exit barely being clickable.
Over all it was enjoyable and I appreciate the effort put into it