vibing
BlackCatLuck
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Finally, now that I'm well rested I can train to fight the demon lord!

It took me 87 loops to do this...
For anyone wondering how much sleep this is, here is the math (based a few assumptions)
Considering this is a fantasy world, we can assume the main character gets a healthy 8 hours of sleep.
On top of that, the "Sleep" action has the description of "Just 5 more minutes" meaning we can count each of the 1,000 sleep actions as 5 minutes each for a total of 5,000 minutes.
5,000 / 60 ~= 83.3
83.3 + 8 = 91.3
91.3 hours
OR
8 * 60 = 480
5,000 + 480 = 5,480
5,480 minutes
OR
91.3 / 24 ~= 3.8
3.8 days
Stolen from edgarmendoza. Original: https://edgarmendoza.itch.io/help-no-brake
Really love this demo! Will definitely be wishlisting the full release. I do have one question (spoilers):
After decoding the message from day 3(TODAY WE ATTACK INKORP, YOUR COOPERATION IS NEEDED. ENCRYPT THIS: THE SERVER KEY IS ODL9SY2. THEN, SEND TO OUR LEAKS EXPERT. NEEDS TO BE DECRYPTABLE WITH DISPLACEMENT + KEY 7. AFTER, AWAIT FURTHER INSTRUCTIONS.), I couldn't figure out who to send it to. Or, if I was sending it to the right person, I didn't know what the subject of the message should've been.
As a cat enjoyer, I am obligated to play this game. I really like the various types of obstacles, but I feel there were too many controls to try and memorize. I love the cat sprite (especially the back pose). If the controls were introduced slower I think this would make for a much better game, but overall I think it is great
As a cat enjoyer, I am obligated to play this game. I really love the art style of this game. Reminds me of arcade games (I love arcade games). Due to my lack of friends, I can't comment on the game's multiplayer friendliness or how fun it is with friends, but I like the usage of the theme where instead of directly forcing the player to move forward, you move the camera and players have to keep up. I may have to save this game to try whenever I have friends to play with
Thanks! I really appreciate the feedback. I definitely agree with the enemy hitboxes. I was considering making multiple difficulties that would adjust the hitbox size, but didn't really have time for that and by the time I made the decision, I just had to go with what I had. SFX is definitely something I will add if I make a full version




