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blastvic

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A member registered 29 days ago · View creator page →

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Android Update 1.0.0 (7)

This update retunes the difficulty and pacing of several minigames, refreshes selected artwork, and improves audio, navigation, and save selection.

## Gameplay & Difficulty

- **Absolute Defense:** Missiles now launch continuously on a timed schedule, each with its own defense window. Higher difficulties challenge you to handle multiple missiles at once.

- **Mosquito Mayhem:** Face 1–5 independently moving mosquitoes depending on difficulty. Each mosquito takes one hit to defeat—swat them all to win, with new squash feedback on each hit.

- **Dog Cleanup:** The dog-cleaning minigame has a new name. Scrub muddy spots back and forth, and watch for gentle dodges on higher difficulties. The towel now follows closer to your finger.

- **Balloon Panic:** Retuned target zones and improved the pressure gauge. Releasing too early quickly deflates the balloon, but you can press again to keep going. Releasing in the red zone pops it; reaching full pressure still causes an automatic pop.

- **Memory Route:** Refreshed neuron, connection, and highlight artwork, retuned difficulty progression, and changed obstacles to fixed positions.

- **More balance changes:** Retuned objectives, timing windows, or pacing across station docking, quality inspection, shrinking toys, grabbing fries, closing pop-ups, cleaning fingerprints, and balancing deliveries. Higher difficulties offer new challenges, with adjustments to several difficulty curves.

## Fixes & Improvements

- Fixed the ceiling spikes not following camera movement correctly in Dive Experiment, so descending can create distance from them. Also adjusted their pursuit pacing.

- Fixed fish and their target silhouettes facing different directions in the time-freezing minigame.

- Improved the shrinking beam's alignment, the fit of coffee inside the cup, and the placement of selected scene elements.

- Restored the happy bark in Dog Cleanup, playing it before the victory cue. Balloon pops now also play before the failure cue to avoid being cut short.

- Leaving a run started from a theme or Endless Mode now returns you to the corresponding entry screen.

## Accounts & Saves

When an account already has cloud progress, a new comparison and confirmation flow lets you review the local and cloud saves before choosing. Keeping local progress is available when eligible; low-level local saves cannot overwrite higher-level cloud progress. Saves are not automatically merged, so please review your choice carefully.

Thanks for playing! We'd love your feedback on the updated difficulty and controls. When reporting an issue, please include the minigame, difficulty, device model, system version, and steps to reproduce it.

I played 6 levels.

في الوقت الحاضر هناك إصدارات أندرويد فقط ، ولكنها تدعم اللغة العربية .

I tried Relay Grid. Here's my feedback:

- Understanding the rules: I picked them up pretty quickly.

- Progress: I played through six levels.

- Hints: I didn't use any.

- Continuing: I kept playing after the first board, but stopped after six levels.

- Losing interest: The difficulty didn't seem to increase as I progressed, so it started to feel repetitive. I would have liked more of a challenge in the later levels.

Hope this helps!

Hey everyone! I’m making B20 Stress Test, a game where a little robot takes on 40 quick microgames.

I’ve been working on it for a while, so it’s hard to tell what makes sense to someone playing for the first time. That’s where I could use a hand!

If you have an Android phone and a few minutes to spare, I’d love for you to try it:

https://blastvic.itch.io/b20-stress-test

It’s free, with no ads or in-app purchases. You’ll need to download and install an APK—there’s no browser version. The download is about 240 MB and needs Android 6.0+ on a 64-bit ARM device. It’s still an early build, so you might run into issues.

The main thing I’d like to know is: did you run into a microgame where you had no idea what to do?

If that happens, just tell me what you saw and what you tried. No need to remember the microgame’s name, play all 40, or write a big review. A quick comment here would really help.

Thanks for giving it a go!