Really fun! Last level took me quite a while but very satisfying to play and nice take on the theme. Good job!
Blendy
Creator of
Recent community posts
Thanks for the feedback! Addressing the specific points: about the first one, could you specify which games specifically you found unintuitive? It’s true we didn’t do much external playtesting, so as devs we just knew how each game worked and it would be useful to know what it feels like for someone playing for the first time. Overheating is meant to just be press right arrow on each knob (left arrow works but it’s useless). Lens taping has the bug you mentioned, we were just a little short on time to get that fixed
Thanks for the feedback! The you not taking damage part is by design, it was meant to not punish players who weren’t as skilled. The ‘competitiveness’ of the game i guess could come from the endscreen stats. Also maybe it wasnt clear enough from the sfx but you cannot damage the boss while it’s spawning enemies (when the shield bar is active). If you have suggestions as to how we could’ve made that clearer I would like to know (we plan on releasing a polished post-jam version so constructive feedback is always appreciated)
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not really a level but fun things you can do (offgrid placing) with editor tricks



