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Blendy

29
Posts
11
Followers
5
Following
A member registered Nov 04, 2020 · View creator page →

Creator of

Recent community posts

Really fun! Last level took me quite a while but very satisfying to play and nice take on the theme. Good job!

Nice game, creative use of the theme! Enjoyed the level design where some powerups allowed you to save time by skipping sections at the cost of spending that time in the powerup. Would’ve enjoyed some more platforming features like coyote time or controllable jumps

Very nice game! Loved the atmosphere, the voicelines and it was overall a fun experience, great job!

fun game, though the mechanic of becoming slower with too much data was a bit unintuitive

Thanks for the feedback! Addressing the specific points: about the first one, could you specify which games specifically you found unintuitive? It’s true we didn’t do much external playtesting, so as devs we just knew how each game worked and it would be useful to know what it feels like for someone playing for the first time. Overheating is meant to just be press right arrow on each knob (left arrow works but it’s useless). Lens taping has the bug you mentioned, we were just a little short on time to get that fixed

Very nice feel and take on the theme!

thats insane what

liked the idea of selectively adding different parts of the music as a core mechanic, nice game

clever concept, fun to play

thanks for the feedback!

nice short platformer, liked how dashing/rolling felt, it flows well. A small issue i had was the camera, sometimes i couldn’t see what was below/above me and the endscreen had details i could only see by zooming in/out of the page, tho that may be a problem with the web build/itch and not the game

very silly game, loved it

shared it with my team, thanks again!

very solid game! had a bit of trouble figuring out how it worked but it was pretty fun to strategize when i got the gist of it

Thanks for the feedback! The you not taking damage part is by design, it was meant to not punish players who weren’t as skilled. The ‘competitiveness’ of the game i guess could come from the endscreen stats. Also maybe it wasnt clear enough from the sfx but you cannot damage the boss while it’s spawning enemies (when the shield bar is active). If you have suggestions as to how we could’ve made that clearer I would like to know (we plan on releasing a polished post-jam version so constructive feedback is always appreciated)

very fun and addictive game. one thing i did find frustrating was dying to enemies that just spawned tho, but i really like its fast paced nature

one of the few games ive played that actually has a narrative, nice point. I found the things like changes in gravity and flips to be a bit unpredictable and the ability to double jump off the ground felt unintentional. Other than that i enjoyed the art style and overall gameplay

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not really a level but fun things you can do (offgrid placing) with editor tricks

cool graphics and enjoyable movement, cool game!

thanks!

got to level 7

nice game, spider fight took me a few tries but got it in the end. i like how the … appears when the character gets confused by the map looping

thanks for the review!

yup, i wish we could have had a little more time for polishing stuff like that

ty

lol

another disco themed game :o

lmao

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Buen juego aún no lo compré pero COMPRA PURE YA Alva necesita el Ferrari!!!!!!!!!