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Blobicycake

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A member registered Dec 20, 2021 · View creator page →

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The game's art is beautiful and the nonlinear (?) level was a lot of fun to navigate. Generally the jumps aren't too punishing which is nice, only setting you back a minute or two in some places.

I apologise for being so confidently wrong there. I squared the full sqrt function instead of f which led to results that I could simplify to the version I shared, and I didn't try testing this in-game to confirm. Now I want to know, how did you create/discover this formula and why did you choose it instead of a more common alternative? I don't think I've seen anything like this one before.

Why the sigma

Jumping before spellcasting should allow us to keep moving while casting the spell