You can equip more. In idele gaming it is a skill you buy down the road, and in roguelite you can add as many weapons as you want.
blodgrim
Recent community posts
I really like the current state in terms of story progression, and that one playthrough affects the other. Although that is not used for much content currently, it shows that it can/will be done with probably more impact in the future.
I would like to have a bit more diversity regarding skills and their progression. currently you have very liniar skills that are available if you pick up a skill (mostly 1-2 upgrade/additions per skill, like fireball enables pyromancy etc.) which leads to always having the same build per weapon-type/starter choice at the end. It would be nice to have skill decisions, similar to the skills with morning or evening job priority, where if you choose one the other will be eliminated from the skill pool. That way you could offer a few things that feel like actual skill-choices, instead of just choosing the order in wich you want to learn them.
Also add a skill to enable auto-cast of the active ability, or a toggle to switch between auto/manual.
Overall I find combat is too easy. Once a region becomes available I could always directly complete it, if I use my skills actively. There should be at least one or two places that challenge a younger character, where they need to return to, once they got stronger.
Overall I enjoyed this, played through it like 4 times, to see if I got everything. Got boring the fourth time tbh. but still went through with it. looking forwards to a bigger update :)