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Blu3Jell0

8
Posts
A member registered Jul 19, 2025

Recent community posts

Everything perfect so far. No sliding around on the dips or the edges of the field, work area is 100% perfect.


It is having the exact same behaviour. Back wheels are losing contact with the ground, and the caster wheels just move it around when they are the only thing that can reach the ground.

Did some messing around, this seems to have worked for the area I am testing.

Main section wheels:

<physics restLoad="4.6" repr="0>0|2|3|1" radius="0.41" forcePointRatio="0.3" frictionScale="2.0" initialCompression="60" suspTravel="0.5" spring="60" damper="50" yOffset="0.095" supportsWheelSink="false"/>

Section wheels:

<physics restLoad="2.6" repr="1>0|1|1|1" radius="0.41" forcePointRatio="0.3" frictionScale="1.0" initialCompression="60" suspTravel="0.5" spring="60" damper="50" yOffset="0.095" supportsWheelSink="false"/>

Caster wheels:

<physics restLoad="2.6" repr="1>0|2"  driveNode="1>0|2|1"  forcePointRatio="0.5" yOffset="0.045" frictionScale="0" radius="0.16" width="1.25" mass="0.25" initialCompression="40" suspTravel="0.6" spring="55" damper="50" rotationDamping="0.4" brakeFactor="0" versatileYRot="true" supportsWheelSink="false"/>

Is there a way to fix some of the sliding when running on hills? I have tried messing with tire friction, center of gravity, weight of the sections etc, it helped a bit, but I don't really know what is causing it.

Do you have any 3-point to drawbar version of this drill in the 6 meter configuration?

I'm trying to use this as a 2x or 3x configuration using the Tandem from SrVertex, but it is a bit messy. All drawbar versions I could find are 4.5m

It acts like the ICtrigger box is the overall collision box. It stops right on the edge of the ICtrigger, and if you move it forward a bit, it keeps moving until it reaches the next pole.

First time I saw any issues was on a turn. Right wide corner, had a pole right in front of it, and the sprayer would stop in the middle of the turn. I just moved the AutoDrive line, and it work without issue.

But when using the route in the image, it kept stopping for every pole it had on it's path.

Has the Interactive Controls collision box issues when using Autodrive + FS22 collision been fixed in the updates? 

The vehicle would stop to not collide with something that was 1 meter away from it. I think it was the IC trigger box causing the issue.

Mate, have you managed to fix the cart sliding around issue? I'm trying to use it in a map with a few hills, and it does not drive straight, the cart is always crabbing, or sliding the rear, even when stopped.

I messed with a bunch of things, friction, weight, center of mass, cart steering angles etc, but nothing has worked.

You can fix that by adding the missing Dirt and new_shaders folders from the Peterson Modding version into the edit zip file.