
Hey everyone! I just published my first game on itch.io and wanted to share it here.
It's called Asteroid Idle. You start with a small carbonaceous asteroid and, by harvesting mass click by click, you evolve it through six classes until you form a proto-planet. The game is built entirely in plain HTML/CSS/JavaScript — a single file, no frameworks, no installation needed.
What's inside:
- 6 asteroid classes with distinct visuals and atmospheres
- Combo charge system with a timed window
- Real-time meteorites to intercept before they disappear
- 4 random events that adapt to your chosen specialization
- 2 exclusive fork choices that change how you play
- 14 milestones with tangible rewards
- Procedurally synthesized sounds (no external audio files)
- Auto-save and Italian/English language support
It's free, runs directly in the browser, and requires nothing to install.
This is my first experience making a game and I learned a lot along the way — any feedback is welcome, whether it's about the gameplay, the design, or the code!












