Cool narrative and artwork! Creative mechanic with the de-leveling, choosing to sacrifice things as you count down your items. Love the birds and limited animation style.
BobyStar
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Nice small game, though definitely difficult with the buggy collision and spikes. I feel the spikes could be replaced with something more nuanced like moving walls that get in your way.
Something cool to continue this game with is changing it so you can plan the layout of the course before letting the ball shoot. So it changes to be more of a puzzle game on how you can make the best hole-in-one. Plus I don't think golf-balls like spikes :P
Both the music and visuals are great in this game, simple but addicting to play. I couldn't get to what looks like a boss in one of the screenshots but I had some fun. Would be nice to see more species and rooms.
Something cool to add would be a stealth mechanic where all enemies don't know who the player is until one goes rogue or the player attacks. So a player constantly attacking will be swarmed quickly, but a player who's more stealthy with their kills would have the other enemies be confused and randomly attack each other from fear.
This game graphically looks really nice, a bit too much since it does not run well. The gameplay could do with a bit more challenge or something more to do than just betting once till the next knight comes. Maybe a knight could tell a riddle or be more unclear about what they want and it's up to your expertise to figure out what weapon they are asking for.
Note this game requests for internet access, not sure why it would need internet access. Please remove that request if you can and if you're not using it, since it indicates something insecure and the possibility of sending the player's data online.
This is creative and fun to play, definitely takes a couple of plays to figure out what's happening and who exactly you control but it's pretty fun afterward. I feel like there could be more time in the initial rounds but later get faster and faster like the game it's inspired from, WarioWare! More minigames would help with the feel and maybe a guarantee that you don't get a game more than twice. It was common to see the same minigame multiple times in a row.
The Web build doesn't work, Godot says Cross Origin Isolation and SharedArrayBuffer are missing. The Windows build does work.
The game is simple and the idea is interesting, though I feel more interaction could be made for the player to engage more. Not sure how the player cheats story-wise but a little poke or making bad calls would entice the player to interact more. Maybe the floor has a tilting mechanic that is supposedly random but the player can influence it. Too much tilt would be suspicious of cheating.




