Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bohano

15
Posts
2
Topics
2
Followers
3
Following
A member registered 36 days ago · View creator page →

Creator of

Recent community posts

Despite the comedic tone about the 4,000 lines of if/else, don't worry—we're definitely fixing that! But I really had to comment because I found my classmates' and professors' reactions hilarious (they were my testers for college). Seeing everything work smoothly, only to reveal 4,000 lines of if/else behind the scenes, was priceless LOL.

By the way, are you and your partner software engineers? Dude, I'm studying Computer Science and I thought that detail was awesome! If I ever get the chance, I’d love to meet you guys. My university has been killing me lately—I wonder if it was just as tough over there?

Thank you, bro! You have my support too.

Ah, I see what you mean now! Right now the game uses private rooms meant to be played with friends. But I agree that a public matchmaking / lobby list would help solo players find games easier. I'll consider adding that in a future update! Thanks for the feedback!

Did you get a chance to play? If not, please try it out and tell me what you think! It would mean a lot to me.

Could you explain a bit more what you mean? What do you mean by everyone joining the same game?

Man, my game is free, and to this day, nobody has played it lol.

Guys, today I’m spilling the tea, tearing off the mask, and exposing myself. My brain has officially turned into lukewarm potato soup, and I’m ready to confess the ultimate dirty secret behind my indie game. Everyone on Discord keeps sucking up to me like, "Bro, the AI in your demo is scary good! Did you train a custom quantum neural network?!" And what do I do? I throw on my smug smirk, hit them with a cool, enigmatic nod, and drop: "Oh, you know... just some bespoke pathfinding heuristics and dynamic decision matrices. Simple stuff."

The horrifying truth is that there is zero machine learning and zero big-brain calculus involved. It is literally one single if/else block containing 4,000 lines of pure, unhinged, hardcoded madness. I call this cutting-edge system The Yandere Simulator Special. It all started because I was way too lazy to read a 5-minute tutorial on Behavior Trees, so I just wrote : if (player.isNear) { enemy.attack(); }. Then my playtesters complained that the enemy doesn't flee when low on health. Did I refactor? Did I build a clean state machine? Not a chance in hell! I just slapped a monstrous band-aid right underneath it:

else if (player.isNear && enemy.health < 20 && dayOfWeek == "Tuesday" && weather == "Rainy") { enemy.cryInCorner(); }

From there, it spiraled completely out of control. Line 2,415 now checks if the player is jumping while holding a farm animal. Line 3,890 contains a hardcoded 2-second delay because if I delete it, the player’s graphics card literally catches fire and I have zero clue why. VS Code takes a 10-second breather every time I open the file, and if I forget one single closing bracket, gravity breaks, physics dissolves, and every enemy on screen ascends gracefully into the stratosphere like holy angels.

Release day is next week and the absolute chaos is about to hit the fan. If a hacker ever decompiles my build and reads line 1,204, they’ll discover that the final boss only attacks if your PC’s system clock is set to an even minute. 


Relax, I'm not gonna post it here.

Weakest car of the people in this post:

Soapbox car got me good lmao

I don't see any problem with using AI for coding, as long as you treat it like the tool it is and understand its limitations. You still need to know the core theories and concepts of programming and actually learn. If you master that and combine it with AI, you become unstoppable!

The people criticizing AI today are just like those who criticized object-oriented programming or the first high-level languages back in the day. Those who didn't adapt got left behind, and I believe the same will happen to anyone who doesn't adapt to the AI era.

Guess I'm completely insane then bro. Out here we drive cars with no engine and fix the wheels mid-race.

I can only imagine how complex it must be to build a game in Assembly lol.

I'm a Computer Science student, and most of the games I make are usually to learn very specific things or test out concepts. The only game I've posted here was actually born because I wanted to test and learn about networking between devices. Other games I built for university projects involved computer vision, machine learning, and even complex concepts like formal verification with languages like Ada.

By the way, I think you'd love to check out Ada and maybe try making games with it! It's a fantastic language (though pretty tough), and it's definitely in my top 3 alongside C++ and Julia.

Don't say your game was horrible! I took a look and I thought it was really good. Look at the bright side: you built it without an engine, while most people rely on one!

Whoa, pure JS? Sweet! I've built a ton of games in vanilla JavaScript, but lately I'm getting into the Rust + WASM hype (still learning Rust, though)

Damn bro, I took a look at your games and your ASCII stuff is insane! I'm definitely gonna take some inspiration lol 

I’m not sure if this is a common thing, but I’ve never actually used a dedicated game engine like Unity or Godot. The few times I tried them, I didn't really enjoy the experience. For all my games—even the 3D ones—I’ve always built everything using tools like VS Code, and the game I just posted was made exactly like that!

I’d really love to know if anyone else dev-log/builds games this way, or if you've ever given it a try.

Fun fact: My very first game was literally in the terminal lol—a C++ ASCII roguelike!