Keygen and Caramel make me melt omg. This is a polished foundation for the game >:) great stuff
My critiques & comments-
- Descriptions for the interactions would be nice, so as to know that both massage actions can be continuous via holding down the mouse button. As well as (seemingly) sniffing and licking having greater effectiveness by not being spammed but being timed (or something like that)
[Edit - At least in Free Play there are descriptions for interactions. But these interactions do not give the tidbits about how they function via their buttons like how the Manager describes holding down the button for a bigger spank when using the spanking interaction]
- Pausing in the middle of a timer's count down should, in fact, pause the timer's count down. I had thought I bugged out my game when I paused during the tutorial to do something urgent, as failing that day resulted in me going to the next day and never seeing "Free Play" be unlocked after I finished Day 1, 2 and the bonus day. Completing the tutorial likely fixed this issue for me, but I redid Day 1 and 2 just for good measure.
- A small meter or a number counter that counts the amounted build-up and time until a character farts would be nice. Although, this feels more like an optional feature that can be toggled on as opposed to something that should be in the base experience. I know personally I like fart meters and what not :3 but it might be distracting for other players, so having it be a toggle would be nice. Or, having it be small enough to be noticeable but out of the way would work as well.
- I noticed a single "bug" (not sure if it is a bug honestly) that the seat character underneath Nip fades/blips out of existence after some time passes, as well as Nip's underwear at times. I have not seen any other character do this, so it may just be a bug.
- (Definitely a suggestion) I read a comment on here that said it'd be fun for characters with noticeably smaller farts to rarely have a comically large fart happen when being fed. I think having it be a "maxed out buildup" feature would be a perfect way to make it both consistent enough to appear (and thus enjoy) but also not take away from how the character themselves is "meant" to be (in this case, Keygen having weak farts). something something tightest holes fart the largest something something
I don't have any suggestions or ideas for additions gameplay wise as I think the features present are sufficient. But if I may, I do like an idea I read in the comments about the worker we play as being one of the seats, and would need to survive by taking deep breathes in between (or maybe in the middle of >:) ) characters' farts. It could be a "hold mouse in middle" kind of minigame, but the way how that minigame would be designed can go any way. The idea itself is what matters, I think.
Okay yap session over im going to go suffocate between caramel and keygen 5 stars full course meal