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Boniato82

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A member registered Jun 27, 2022 · View creator page →

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thank you! Now the game is perfect. I used to play zx spectrum atari 2600 and game boy when i was a child, so I will be testing your games and if something strange happens in any game, I will tell you as a comment. Cheers!

Hi! First of all thank you for bring zx spectrum and atari 2600 games to gameboy. I'm writing to you because I have noticed that A trick of the tale has a nasty bug: every time you go to a new level you lose 1 heart / life. This happens here in itch.io browser emulator and with .gpbc rom playing on everdrive. So, it's impossible to complete the game, even if you play a perfect run.
do you know games wizball, renegade or hammer boy from spectrum 48k? It would be amazing to port these to game boy ;)

Cheers!

wow that was fast! congrats! Feel free to improve it if you want :)

Game's Page update with github source code. Eventually I will try to port it

Hi! It’s actually far from impossible. This game is programmed in GBDK, which also runs on the Game Gear. In my opinion, the biggest changes would be to the graphics routines and, of course, the Game Link mode. I don’t know if I’ll be able to do it, though it’s something I’d like to try one day.

In any case, over the next few hours I’ll be publishing the project’s source code on GitHub, so that any skilled programmer can port it to the Game Gear. 

I’ll update the game’s page and post another comment to let you know about this.

Glad to hear that! please, let me know if there are any bugs.

This uses the basic Cable Link protocol from GBDK (4.5.0), so I think that, technically speaking, any game created with GBDK could support Cable Link with sufficient skill and knowledge. Puzzle and strategy games are easier to implement than arcade and action games because there is more time available to synchronise data and you can afford a small amount of lag. Thank you for your comment!

Hi! Unfortunately, I’m not currently developing any more Game Boy games, and I don’t think I’ll be able to implement Cable Link in Pocket Pong. The good news is that the game’s source code is available, and any developer who knows how to use GBDK could do it. Perhaps I’ll get round to it myself in the future – I’m sorry, but I can’t at the moment; I’ve got a busy life. Thanks for your comment!

Hi! Thanks for the update! Now rosettes can be seen so clearly. In my opinion, this game, actually, does not need more colors. Great work!

Thanks! I love the idea of game link, and I tough Onitama is not too complex game to add it, so I gave it a try. Game still lacks music, but it feels for me much more complete than before. 

Yes, Rosettes would benefict a lot with the use of color. Maybe that's the only thing not-so-clear in the game. I'm really impressed with game link mode, so well made and designed, with mirror movements, info text... congrats!

Great game! concept is simple but fun. Congrats! Are you planning to release a color version for the Game Boy Color in the future?

thank you! Glad you liked it!

Thank you very much! If you like Sudoku I'm sure you will enjoy playing sumplete. It's a nice game, and I think it fits very well for a handled device like the GBC. Thanks for playing! :)

finally, A game boy port of Mastermind. Thank you very much for doing it! It has a lot of options, great game!

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Hi! Thank you for your comment! Both pong variants are based on ancient Atari videogames in the 70s. Squash pong was a variant of Video Oympics (atari 2600, 1977) and 4X pong is based on a arcade from Atari called Quadra Pong (1974). Glad you like them :)