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Bonnie Studios

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A member registered Jan 23, 2022 · View creator page →

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Hi! No prebuilt exe yet, you have to compile it from source for now (it's dev-focused at this stage). Ready-made releases will come once it's more mature. Thanks for the interest!

Not yet, sorry. The project is still early, so for now I’m mostly expecting people to build it from source. It should be fairly straightforward to compile on Windows/macOS/Linux since it’s Rust-based. Once the project is a bit more mature and stable, I’ll start publishing built executables too.

Not a dumb question at all, but no, not really. This port was relatively manageable because a C version of Celeste already exists, so a big chunk of the work was already cut out for me. A more general Pico-8 converter might be possible in theory, but the scope would be massive, so I don’t see that happening anytime soon.

Hey! Both files are actually the same version of the game. The reason the version numbers differ is that itch.io's butler tool maintains a separate upload counter for each channel, one for the raw PS-EXE and one for the disc image. The PS-EXE channel had a few extra CI pushes early on (toolchain fixes) before the disc image channel even existed, so it's at a higher number. But the game code itself is identical in both.

Loved it!