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BoomPill

29
Posts
A member registered 11 days ago · View creator page →

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Great idea and art, extremely satisfying once I was finally able to attack a laser.

This game is incredibly cute and charming! The pressure put on by a clock gives a nice challenge and reminds me of Crypt of the NecroDancer. The only thing I have issue with is that it is a bit inconsistent on whether going on the space the ghost previously was or currently is is what causes a restart. 

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Ngl seeing the game's title made me do a double take lol. I love the gameplay of cooking bombs and putting in just enough power that the bomb lands between enemies! I would've loved a shorter fuse time, and I did get stunlocked which led to me dying (or maybe that's just skill issue, lol), but in the parts where I was alive, I was having a good time!

Great art, sound, and music! The gameplay involving timing is very fun, and I also liked the element of adding upgrades! I got stuck on the part with no odd numbers due to skill issue, and I found it a bit difficult to activate the perks, but the general loop kept me very entertained.

I really enjoy swinging on the ropes! Eventually, in order to focus on defusing bombs, I basically just let the enemies build up and use them as platforms themselves lol

Thank you for playing, and thanks for the feedback, too! I probably will add some way to prevent having to blindly fall onto spikes in a future version.

Thank you for playing and the feedback! NGL I really wanted to make a song, but I was worried that I wouldn't be able to make a song that sounded halfway decent in such a short time. I suppose if I did include music, it would've sounded like the music from Downwell.

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Very simple and fun game, and the countdown was incorporated in a way that challenges the player very nicely! Some increasing difficulty would have been nice to make the game a bit more challenging. The stats at the end like riskiest moment and apples that saved you are also very nice!

This is a very fun game! A tutorial or some images to show how aiming and moving with the hook would've been nice, but once I got used to it, moving with the hook felt very smooth and fun! The art is also very nice. Excited to see the full version!

Thank you for playing the game, and the feedback as well! I might implement an initially slower falling speed and more spread-out platforms in a future version to allow for last-minute adjustments while falling.

I love bullet hell-type games, so I also enjoyed weaving between bullets in this game, too. The sprites are also well done, though I did get hit by an enemy spawning right on top of me and I mainly used the rewind mechanic to cheese kills for the counter; otherwise, this is a good game!

This is a cute game, very short and sweet, felt fun to terrorize treats.

Nice art and gameplay loop, I like how this game requires the player to actively seek out enemies. It would've been cool to see the ex though.

Love the references, and the difficult puzzle of finding the solution to each achievement was perfect.

Great art and music, the rats blocking the way definitely made it difficult to hit the rat

The music is very nice, and I really like the surprise that happens near the end.

Very nice story and artwork, and the puzzles were fun to figure out too

Didn't know if using a calculator or pausing is cheating or not, but used them anyways. Fun game, and I like both the quick math and roguelike aspects of it. Feels a lot like a game from an edutainment website like coolmathgames or abcya.

Thank you so much for playing the game, and I appreciate the feedback! An upgrade feature definitely feels like something that would be added in another version, and also maybe a fix to more evenly spread the platforms or maybe make a distinguishment between spiked and regular platforms.

Originally, I thought it was gonna repeat after the first few clicks, but the dialogue was pretty funny, and  I like how simple the gameplay is, it matches nicely the simplicity of what the hand is doing.

Made me feel like Indiana Jones. The use of the how hourglasses can be flipped was also very clever.

Unfortunately I couldn't get past date 2, but it was pretty funny reading the words associated with each person.

Reminds me of steve from minecraft from smash bros, but good because it involves explosions that affect the terrain. The puns/joke at the end was also pretty funny.

I like how simple the gameplay loop for this game is, and the music choice really matches the franticness of trying to find the dog man.

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It's fun and very tricky. I really like that you can take multiple routes to do the same thing but in faster ways. I also like the look and plot of the game, too.

Very easy, very cute, I really liked the cat, the fact that I can just wait reminds me of The Longing

Amazing and challenging, unfortunately couldn't beat all of the levels, very fun, feels clean and good to play.

I liked the whimsical vibe of the game, and the timing made some parts a nice amount of tricky.

I really like the pace near the end as it gets more difficult to focus on one enemy as they spawn