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borchvillentretenmerth

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A member registered Jan 04, 2018

Recent community posts

(6 edits)

recorded a single run a couple of days ago and added notes today. it might be a bit outdated since you realeased another patch, but, frankly speaking, there's enough bugs to feed a family in the game right now, luckily none corrupt the save or reset progress. 99% of the film is arcana form, since I have no idea what build would make max diff viable for other 2, and reforging runes takesforever.

Version 1.02 steam 

https://drive.google.com/file/d/1DtqA2sY79kXt9KBjA_LhEX80Ztl2asQj/

00:07 - somehow after running roguelite mode got an "all perks" gem

00:27 - crash. started happening after I placed a lot of multicast chance(which doesn't seem to even work tbf, same as charm on spell)
1.03 fixed

Chains cast spells works very weirdly: only casts if chain hits nothing or if you run far enough away for it to break. Later on I just start running back and forth to proc it. 1.03 still same behaviour.

03:57 - got damage through barrier xd 1.03 still spears dmg through barrier

4:50 - ESC menu respawns enemies indefinetly. Chains started bugging out and extend infinitely. I'm not sure, but from my observations Alt-tabbing out and into the game breaks something that chains do that. Or maybe it's something else. Menu thing seems to just work in most levels without any setup. 1.03 menu still respawns enemies

5:28 - dashing into seduced enemy moves the skip button into weird spots, often making it unreachable. 1.03 button is still offset by character movement before entering scene

10:30 - very easy to teleport out of the guy's arena. forgot what that guy was called.

17:37 - a lot of enemies spawn in the walls, mostly because of the enemy amount modifiers. But stage 2 seems to have it occuring most commonly. 1.03 seems to be fixed

20:55 - dunno if being able to break healing items and flowers is indended, but in roguelite mode I could break even the gems, which weren't dropped by bosses(stage spawns) and that would've been incredibly frustrating if the Hound was a balanced  character and not a walking nuke.

26:15 - again anim player shenanigans. refused to close, because I was pressing the button too fast, maybe?

31:05 - an already unlocked rune dropped 

and switching off roguelite mode is annoying, since it seems to empty the skill sockets. not tested on 1.03

runes also have some weird collision problem, which I forgot to showcase. But leafs, moons and feathers have weird collision problem when there's more than 10 of them and start to want to snap to others that might be on the other side ofthe runespace. They often refuse to move unless done at a specific timing and even don't want to be placed in a completely empty space(like the 5 times stacked rune worth of  empty space). Heart and cloud are behaving properly and move and deploy without trouble no matter what.

edit: actually updated my game, 1.03 now and here's a demonstration of runes. 

 https://drive.google.com/file/d/1B59A0IjAz8M7Z1rAlih8n4AUW3hAy0ab/view