Hey thanks for the kind words. The map is procedurally generated yes, there are no fixed boundaries, but obstacle generation gets more common the more you go in a direction, so after a while there will be no more open space to go.
I really liked this, movement and controls are smooth. Is there a flashlight or something? It was a bit dark for some places, maybe I just did not find it. I wish the character could jump tho.
Thanks, the wall jumping is not as good as I wanted to be so I need to improve that. I wanted one like in Celeste, but it took way too much time to make it feel good.