any plans to polish this one after the jam?
BronsonBragg
Creator of
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*self back pat received!
Our artist had limited time. in fact once I wrapped up the music and the voice acting I helped with some of the drawing (i.e. the game cover art and the ending cutscene). the Willow button was low on my list so we opted to not worry about it. we definitely picked our battles on this one.
I scrapped ideas like the clock breaking, and some buttons flying off the control board and you gotta put them back. all sorts of stuff. I only mentioned half my ideas to the team. good thing too... cause... scope creep would've gotten us into trouble. lol
I completely agree with you.
After submitting and testing a little more 10 minutes felt more and more like a slog. I respect that you were bold enough to offer feedback and I accept the criticism with open arms!
Afterall... if you're right you're right.
Thank you for playing and for enjoying it so much in spite of it's flaws! :D
I'm so happy to hear that! thank you for playing!
Playing Walker (radio guy) was a blast. (odd, fun fact: I had a dry erase marker in my mouth as I was doing the voices.)
If i were to expand the story, I'd want the $ goal to be bigger and Walker would inevitably pay Steve's hospital bills instead of saving the business... and he'd have just enough left over to have one more show. (justifying a 2nd level)
If this proof of concept goes over well I'd like for the timer to be a visible clock and it would inevitably break as well.
but then again... I could probably improve more as a designer if I moved onto the next idea.
The issue of it being too easy was brought up, for sure!
AH! I agree with you. There's a layer of the game we didn't get to add. You in particular might have liked those features. In addition to keeping time, I wanted to have 10 seconds to flip safety switches and all sorts of "protocol" buttons before the ignition could take place. for the jam I wanted a single safety switch, and if people like the proof of concept add a bunch of other things that kept breaking right at the last second.
and then the economy is way too generous. and not as many opportunities to be punishing.
Thank you for playing and thank you for the honest feedback!! always appreciated.
thank you so much!!! I knew there were gonna be a bunch of "press at zero" games... so I opted to put more narrative around it.
if we end up 'finishing' the game I want the goal to be higher, and to include the reason to also be to cover Steve's medical bills. lol
I'm really glad you enjoyed the ending. :)


