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brucejedi

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A member registered Nov 19, 2025 · View creator page →

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Thank you for raising this--I can understand how that can be frustrating. If the player is allowed to do everything that makes sense to do in each situation, the number of paths can quickly spiral out of control. The challenge is keeping the game simple enough to keep writing while also keeping it believable.

You're right about the first two instances: Julian must commit the crime, or the story never gets off the ground. For the doctor one, the intent is that you can try to tell the doctor about your Sentence, but he keeps getting pulled away. You then pass up telling the nurse but refrain for the reasons described in the scene. I tried for the most believable sequence I could think of, without allowing the reveal before the second appointment, which would otherwise be much harder to write. I'd love to hear other ideas you have for this.

Regarding the last instance, I'd want to know where you mean. There are a couple instances where I need to the player to realize something (e.g., being impotent) before a certain date, but in most cases you can resist masturbating by having a snack instead.

Any ideas you have on how to allow more player choice while keeping the plot on the rails is most welcome!

Yes, thank you! The 0.7.1 bugfix addresses this, but I'm still trying to figure out how to push that update automatically to purchasers of 0.7.0. If you contact me on Discord, I can also give you the new version directly.

If you purchased version 0.7.0 (or 0.7.0.1), please contact me on Discord, and I will provide you with the 0.7.0.2. hotfix for free.

Paying $7 gives you the most current release (v0.7). Subscribing for $5 / month gives you all releases as soon as they post. Otherwise, you can play the newest release on a 1-month delay. 

If you purchased 0.6.1 and encounter a dead-end on week 4 Monday night, please contact me on Discord and I will provide you with the 0.6.1.1. hotfix.

This will be added later in the game.

Thank you! More is on the way.