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BruhWill

36
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A member registered Oct 03, 2021 · View creator page →

Creator of

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Yeah I am aware of that. I should've said that I just kept grabbing one enemy and throwing it at another to keep them both stunned along the sides or in the corners lol

Hey thanks for the compliment! Yeah for sure Natalie should've done better! Luckily the in-game version of her is a pretty young version of Natalie. Now she's spilling the toys less often, and if she does, she tidies them up pretty quick!

I really enjoyed the game! I somehow developed a strategy which I just bumping targets in a row and spamming attacks to keep them stunned. But sometimes it's quite hard to tell where I am when everyone moves at the same time. Also I felt like the goal conditions were a bit harsh, sometime I got all the green enimes but included one red still counts as loss. Nonetheless, it's a pretty solid game!

The feedback is FULLY PACKED in this game! Super cool!

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Nice game! Cool Art!

The amount of jokes about that large flesh-coloured object is crazy. Love the artstyle so much! Colors are cohesive and complement each other so well!

The overall art style is really joyful and has such a vibe! The ladder getting smashed and exploding is really satisfying! Idk if this is an issue but the level keeps going when time's up. Btw I like to think of Jacarillo's fist hitting others as just Jacarillo giving a thumbs-up to everyone lol!

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Both the animations and artwork are super impressive, and the well-designed interface really makes the game more immersive! For a detective story clues are pretty direct tho, which helps lock down the suspect pretty quickly. But it's just enjoyable watching characters talk while wiggling their heads around. Btw the evidence just got completely eaten totally caught me off guard lol.

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The art style is so gd! Interesting gameplay too!

The artwork within is so gd, with the soundtrack that elevates the mysterious vibe very well! The overall gameplay is also super intriguing to play!

Shooting the baby reminded me of the Man in Black recruit scene

Love the ending. Animations are pretty cool too! Especially that number 3 transformation effect!

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Key binded P to left, F to right, B to interact, then my brain shut down while prototyping.

The main menu looks SUPER COOL!!! The gameplay is pretty interestin, along with the hyped-up music which really built the excitement! Always get hyped whenever I see the "Close Call" sign. Also maybe its just me but I feel like objects feels farther than they look on screen. For example, I think I've hit the blue booster, but I actually have to move forward a bit more to reach it.

Those chips and coins looks pretty good! Love those particle effects and dismiss animation! 49 round, 18 streak, I locked in HARD for this!

The art style looks SUPER COOL! Reminds me of Buckshot Roulette! The neon lighting adds the vibes! The gameplay is pretty fun too! Although sometime tools were hard to find once dropped.

The scene looks really COOL! Love the lighting!

Love the art style!

Never felt so much tension just making coffee! (or an Americano!) The music gives me some Coffee Talk vibes, which create a nice sense of calm over the absolute chaos of picking choices as the levels ramp up. Really enjoying the time with this!

Hey the art style is pretty cool! Animations are pretty cool too, such as the walking human, heart impact, Death 360 degree harvesting ppl's soul!

The assets constructed the environment along with the music is pretty immersive with tense vibes! Btw idk if its just me but I was playing with earbud and the audio in my left earbud goes way lower than the right one. Anyway great work!

Mixing medieval characters with modern-day situations is such a cool idea! There's so much potential for the story here! Love to see more!

Interesting Idea! Love those particles effects and falling transition in between, added some unique favor to the game.

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Thanks for playing the game and for the feedback!

Sure thing!

Thanks for your detailed suggestions! I will try to see what I can do to improve the player movement also with the shader looks like :)

Thanks for playing the game :) !!!

OH NONONO Please don't say that. Platform games are supposed to be hard in my opinion. Even I got stuck on some of the levels few days after I finished the game XP. And I think its more like the camera makes you hard to predict the platform and levels, I'll definitely fix that after the jam.

It may be a bit late but I've used this cute lizard to the game I've made for the LowRez Jam 2022. The 8*8 size really helps me a lot. Heres the game: https://bruhwill.itch.io/up-to-the-top and I'd appreciate if you could give it a try!

Can you tell me more about the bumpin platform problem ? I want to know if its a bug or something :)

Thank you so much for playing the game :) !!!

Yeah making a noise during low health is a great idea! I may try to add it to the game after the rating period. Thanks for your suggestion!

Thanks for noticing the level of difficulties in the game and I'm glad you like it! And yes the level switching part is a bit tricky because of the camera, I will get that fixed very soon:)

Glad you like it!

Yea I totally agree with you about the problem with the camera. At first I was trying to make the camera like Jump King, but it turns out that the 64*64 resolution is not suitable for a camera like that. I will consider more about the applicability between the game type and jam rules next time. Also thanks for playing the game and for your nice word about the art!

Hi!

Up To The Top is a platformer game in which players have to control Mr.lizard, the main character, to climb to the top and see what Mr.lizard wants to do. In the game, the player has to use the mechanism of hiding in the shadow to avoid the heat attack from the sun. Please give it a try and feel free to leave some suggestions for the game. Hope you enjoy the game!

The page Up To The Top: https://bruhwill.itch.io/up-to-the-top