Great game loop and theme. Loved the names of the choices the player can get Level design is pretty interesting. The progressive enemy types added to discovery and challenge. By room 7 I felt the difficulty started to get on the easier side of things. Solid game overall!
Brundun
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A member registered Feb 13, 2024 · View creator page →
Creator of
Fight geometric bosses where each shape teaches how it attacks in this minimalist bullet hell.
Scuttle between shadows as a fragile hermit crab while predators escalate with every step in sunlight.
Escape a wizard’s cell by transforming objects through symbolic, point-and-click puzzle logic.
Roll and jump across floating platforms in a minimalist 3D precision platformer.
Platformer
Click falling orbs to survive a constantly expanding danger zone in this fast-paced score attack game.
Recent community posts
Hey Joud! Thanks for giving it a go!
It’s good to hear from you again and I hope life has been treating you kindly since we last met!
Also I am glad you liked the concept! This was a quick prototype for a class assignment on exploring the bullet hell genre, so I don’t think I’ll be continuing this development wise anytime soon. However, that being said, I’m always open to some player insight!





