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brysonmcbee

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A member registered Jun 18, 2018 · View creator page →

Creator of

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5 stars across the board, love this game so much well done on all fronts < 3

I love love love this game! The UI and design is SO smooth, almost makes me wish this game was all UI, but the 3D tiles are really satisfying to interact with too! The audio is really great for the interactive elements as well. Great work, I'll be checking out more of your games : )

This is a SUPER creative take on the theme in a really clever and charming way! I especially love the character models! I think the aiming mechanic, as unfamiliar as it is, makes for really interesting gameplay! I think it would have been fun to have the timer count based on ammo as well so the player could feel some sense of control for where they're aiming. Only thing that absolutely kills me on this project is the audio, left me second guessing some events many times because the sound felt so disjointed, this game could feel so so juicy if you spend some more time with the audio! Thanks for making this game, it was a lot of fun!

thank you! haha yeah i tried to hide the answer in the main menu music in the whole tone scale but i inputted it with a typo and had no time to fix it LOL

Here's a guide for folks that don't mind spoilers!

Believe in yourself!

I really hope more people take a chance to try this one out, there's so much charm to the style and animation. it's a lot of fun running around as fast as you can as this little guy. I've never played an aquatic centric game that really let you zoom!! It's very satisfying to find a big cluster of jellies to farm before getting jumpscared by a giant red bubble hahaha, really great work!

that's what i'm TALKING about!! thank you so much for playing and sharing!!!

i don't want to post too many hints in the comments, so i will maybe post another hint for the final task in an infographic later! it uses the same system that lets you change color!

the planet master will tell you once you've figured out how to get to the black hole, then you'll just need to throw yourself really really hard by dragging the character with the mouse and letting go! sorry for not introducing that mechanic in a clearer way!

to change back, you can refresh the game! but if you want a tip on how the mechanic works, i just posted an infographic hint in the description!

thank you! i'll definitely have a downloadable option next time, but i think the main culprit is i didn't cap the fps and i was only ever playing on a 60hz monitor so if you are playing with a refresh rate higher than that, you could definitely run into some issues!

thanks for taking some time on it! i'll be sharing some art with some hints tomorrow!

thank you so much for playing and for the kind words! i really appreciate your thoughts on the theme as well, it means a lot that you took the time to think on this tiny game :' )

this was a ton of fun! it's so satisfying seeing your herd explode in size!

Thank you very much! I'm still working through updating the page with assets, but I used some sfx from some old Kenney packs and created a bunch of sfx myself along with all of the music! I used Ableton, Audacity, and an old op-1!

this is SNAZZY! such a simple and beautiful game and so so satisfying to play! really great work!

this is super fun! i love how dynamic the hazards are, and the style works super well at marrying the 2d and 3d stuff, gives it a very immersive tunnel vision kind of effect! well done!

ok wait thanks so much for saying that because i just peeked at your game for 2 seconds and i am so so excited to try it out hahaha

really sick art! the sound design does a lot for the creepy aesthetic as well, well done!

Reallllly good feeling game! I was especially blown away with how stellar all the art is! It makes me wish the typing prompts were a little more married to the art and animation of what's going on at the top of the screen. I wanted to appreciate the liveliness of everything at the top of the screen but spent the whole time glued to the word prompts in the rows at the bottom. 

super cool sound design, the theme is so well executed, a really great take on the typing game premise in general!

haha this is so fun, very satisfying to slap the annoying people and really funny to imagine someone viciously trying to scroll reels as if their life depended on it hahah, really great work!

haha you can tell i have primarily been playing katamari and tunic lately!

very sorry to hear about the lag issues, I think I forgot to set the capped fps since I work on a low refresh rate monitor :' )


I don't think I can publish a windows export now that the voting window started but I will keep it in mind for future jams!

Thanks, and thank you for the feedback! we definitely had a lot on the chopping block in the way of marrying the music more to the platforming, but maybe we'll find something practical to push an update with in the future!

thanks so much for the constructive feedback! I definitely agree the puzzle system could have used some more ux work specifically in letting the track play all the way through a second time once the player finds the solution to really nail home the melody and like you said making the puzzle solutions more visible when in the menu. might be cool to add a little window pop up in the menu when standing near a puzzle : )

Super awesome game, and the akira slide at the end!! 🧑‍🍳💋

Absolutely, didn't realize I hadn't specified the platforms, sorry about that, will fix immediately!

This is a really beautiful game, I especially love the design of the spectres in the peripheral!

Absolutely crushed the graphics and feel on this, well done yatty!!

Love the style of this one so so much! The sound design adds a ton as well!

So many wonderful aesthetics combined perfectly!! Node based gameplay makes my brain go brrrr

Thanks, Hakan! I'm working on the online leaderboard right now, soon your accolades will be well documented hahah