Not this one. Someone does get turned into one, but it's subtle and a gag; it won't scratch the itch.
BubblegumDrgn
Creator of
Recent community posts
Probably my fault, I wanted to make it sweatier than it need to be. Also why I only put a couple snipers in the game.
I'd recommend dropping into the forest or cave or anywhere indoors (I'm partial to the factory) because they are immune from sniper fire. There's a glint that will pop up on screen somewhere if you are exposed too.
Specials are 1 out of 5 shot for allies and enemies to trigger, and each character does different things (some heal, remove debuffs)
1. If the game does amazingly well, sure.
2. Conservatively, art estimates are:
44 characters * 2 forms each * $100 = $8,800
79 backgrounds * $100 = $7900
35 weapons * $50 = $1,750
44 special attack splash screens * $200 = $8,800
Various small UI sprites = $2000
Totaling $29,250
For a game that will be lucky to earn $1,500
Python's random algorithm uses a seed. It's not truly random. You won't get a different seed by hitting the back button. Reloading the game might change the seed. I know Ctrl + R does when I'm coding out of the command console.
The atk score is calculated by talking 10 + 2d6("random") + weapon bonus vs the opponent defense score. You might have been going against someone with stupid high (17+) defense.

































