Thanks for your feedback.

MicrobytNet
Creator of
Recent community posts
Hi! Quick question about rule 3 (“it just has to use AI in something”).
Does AI used during development count (e.g. AI-assisted code, music, voices or textures), or does the AI need to be part of the game itself (e.g. an NPC powered by a language model)?
And if both are valid, will games with AI in the gameplay be judged differently from games that only used AI during development?
Thanks, and thanks for hosting the jam!
Hi, my name is Oscar, i’m a develop C# unity. I make games in my free time. I’ve taken several courses to learn how to make good games. I’m from Spain and I understand written English, but I struggle with spoken or listening English. I’m interested in your idea and would like to implement it; I like horror games.
Look my games: https://bugbit.itch.io/
Regards.
Óscar
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for the feedback you gave me during the jam. With all your comments, I’ve created a new version of the game. Let me know what you think:
https://bugbit.itch.io/island-of-memories/devlog/1544816/memory-threads-update-140-released
Thanks for your feedback. I haven’t tested the game with two monitors, but in my tests, the mouse worked fine. I focused on making sure the game had a beginning and an end, and I didn’t have time for the music. If the music tracks are what you want to improve, I didn’t have any testers to assess the game’s difficulty; that’s the downside of developing a game on your own. I’m glad to hear you enjoyed the experience of wandering around the island.
The game is alright and it fits the theme. The idea is a good mix of shooter and Cupid, but it’s missing something to distinguish it from a typical shooter. What I see as lacking is the sound; it’s just gunshots, and it should be something closer to a love sound or something like that. Otherwise, it’s indistinguishable from a shooter. Even if you say narratively that it’s a Cupid game, it’s not enough to differentiate it from a shooter. That’s the downside of the game jam; you leave things unfinished.
It’s not true that I don’t have control of the scene. I spent a lot of time thinking about where to place the story pieces, planning the final scenario, and creating a short story. It’s true that the scene is large and the gameplay could be improved, but ultimately, this game is like the scavenger hunt we played as kids. I’m just a hobbyist who makes Unity games in my free time. My time is limited; I have family obligations, work, etc. I would have liked to add more to the game, but I couldn’t. I enjoyed doing what you said: “having them under control - which makes the game feel lacking direction or intention.”










