You're a GOD.
One more suggestion you could make in future Custom NPC updates is to connect them to Site Assistants. Of course, I don't think it can be implemented in this update, but keep it in mind depending on how complicated it would be on the coding side.
Burgos100
Recent community posts
I just made a mod using BepInEx to create buttons and switch between various animations, maintaining your customnpcs structure but with some minor changes. If you'd like, I can send you the link to the GitHub repository with the code. Perhaps with that, you can integrate that functionality natively into customnpcs.
Here's a link to a demonstration video; programming in C# was really tiring
https://gofile.io/d/WFH8Dh
Hi Lags, I'd really love to see these features implemented! I'm currently working on a mod to bring characters from one of your other games into this one. Right now, everything is in the early testing phase; my ultimate goal is to create a full quest with my own custom assets to really push the limits of what the custom NPC support can do. However, during this process, I’ve come across a few things that would be amazing additions:
- Expand sprite integration for custom NPCs: Since the game already supports this, it would be great to officially streamiline the process of adding sprites during dialogues.
- Support multiple animations per NPC: Right now, the game allows different animations based on outfits. However, achieving this currently requires a clunky workaround (cloning the NPC and toggling visibility via text boxes). Native support would be much cleaner and more practical.
- Trigger NPC movement upon ghost capture: It would be incredibly useful if capturing a ghost could automatically command an NPC to walk to specific coordinates.
- Provide comprehensive documentation for custom NPCs: While I've explored several of the AI functions, having an official breakdown of how each input and output parameter works would be incredibly helpful, as you have the clearest understanding of the system.
I've attached some reference images to help you understand better.


I'm sorry for my poor English. I have a problem with the two animations from the football quest. At first, I do everything correctly, and the two animations get unlocked in the gallery. However, once I exit the game, they are no longer unlocked, and the "goal" below Annie's icon no longer appears. I end up having to redo the quest to unlock the animations again, only for them to lock again once I exit the game

I just did it in the order you told me, but nothing happened. Mac and Judy are still in the same room. I had achieved it before, but I started a new game a few days ago, and this was constantly happening in the previous playthrough. It only occurred with this animation sometimes it active, and sometimes it doesn't. I managed to get it only once, but now I haven't been able to obtain it in this new game. And this is the last animation I have left to obtain.
I'm sorry for my poor english. I've been trying for days to trigger the JudyxMac2 animation, but I just can't seem to do it. I've tried everything cutting the bell before or after capturing the ghost, talking to Mac, Judy, and the girl before or after cutting the bell. I made sure Irena didn't assist me, and I even waited about 20 minutes after capturing the ghost. But I simply can't get it to work. Pls help!!