Really cool read! 😄 Some very interesting choices you’ve made along the way. I’d definitely love to read more if you decide to keep these devlogs coming!
Buzzard
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Congratulations Rusty Breadbin 🏆
Seeing that victory screen genuinely made my day. Knowing that someone put in the time to complete every single level is a huge compliment, and it really means a lot to me. And, as far as I know, you’re the first person to complete the whole game!
So congratulations on the 100%, and thank you so much for playing! 🫡

As promised, I wanted to get back to you about Mayhem 21.
I tested it, and the solution is a bit custom compared to the NES version, but it’s definitely doable. It’s actually not even that difficult once you know how. :)
Mayhem 21:
- Lem #1: build stairs over the water.
- Lem #2: build stairs against the rocks so he turns around.
- When the lemming walking back reaches the water, make him build stairs to the left.
- Make the first lemming that drops down on the left a builder.
- Make the lemming following behind him a digger, so he destroys the stairs and traps all the remaining lemmings between the two rocks.
- Take the lemming that built the stairs on the left side of the rock and make him build two more sets of stairs towards the goal.
- Once the stairs are complete, make one of the trapped lemmings a basher to open the way for everyone.
PS: Super cool to hear that this is the last level you still have left! If you finish this one, you’ll be the first person I know of who has completed all 100 levels. :)
Make sure to show me the celebration screen when you do. I’ll definitely make sure to spread the word! :)

Mayhem 24:
- Lem #2: bash at the top of the stairs.
- Lem #1: start mining left at the bottom of the stairs (very early, so that new lemmings don’t fall into the gap and die).
- Once the gap is deep enough for the lemmings to turn around, stop the miner by making him a builder.
- As soon as Lem #2 (the basher) is done, quickly start building a ramp.
- Don’t finish the ramp: use bashing to stop the builder early, so the lemmings don’t fall off the ramp and splat.

First of all, thanks for playing and for giving me this feedback! I’m currently away from home, so I can’t properly check everything right now. All levels were tested and cleared before release, but there may still be some edge cases where things worked out a little too pixel-perfect.
I did replay Mayhem 24 on my handheld and managed to complete it. It’s definitely very tight though, so it may indeed need some tuning. I’ll post a short description of how I did it.
I’ll definitely double-check the other levels as well when I’m back and get back to you. Thanks again for the feedback!
What I naively started over a year ago is finally finished. 😅
I've recreated Lemmings in PICO-8, including all 100 levels from the original NES version!
Lemmings - a pico-8 demake
I tried to stay as close as possible to the original gameplay, while taking inspiration from the Amiga and SNES versions for the presentation and overall feel.
A huge thanks to Eric Billingsley for creating the fantastic soundtrack, and to MissMouse for the amazing CANVAS and PAKRAT libraries that made this project possible.
It's been quite a journey getting the whole thing squeezed into PICO-8, but I'm really happy to finally have it out there.
Hope you enjoy it! And I'd love to hear what you think. 😊
A faithful tribute that captures every little detail of the original game developed by Nintendo in 1984.
https://buzzard1337.itch.io/duckhunt

Thanks a lot, really appreciate it!
I thought a CRT filter would capture those old Amiga vibes.
But hey, you can always switch it off :) or check out the clean version on the Lexaloffle BBS
Thanks again for checking it out!



