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by_george341

16
Posts
1
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A member registered Feb 08, 2026

Recent community posts

OK, there doesn't seem to be any way to rotate a piece, so the curves and slopes aren't great at the moment.  

OK, a couple of comments.  While the game is enjoyable, it really could use some quality of life changes.

First, an option to hold to fire instead of needing to constantly click to shoot would be good.  

Second, there should be a delay between when the level up options appear and when you can click on them.  Something like a 1/3 second if the cursor was over the button when the level up triggered.  That way you aren't trying to shoot something and accidentally picked a car you don't want.  

Third is more opinion based, I personally think pausing and letting the player add / combine cars during the level up would be better than the current inventory system.  This one is mostly just my opinion, but having the level up and then needing to separately open the inventory to install the upgrade isn't particularly good IMO.  

It does, but only 1.5 per block.  A click is 1 removed at base, so it's easy to outpace it. 

So, either I just can't find the prestige button or you need to balance the income better (IMO).  I currently have 1.7T lifetime earned, but need a total of 4T to get the next upgrade, at 151 million/second.  That's about 7.3 hours without clicking, faster with it obviously.  However, I have no other upgrades besides bees but those give a tiny improvement at best.  

The issue seems to be that at deeper levels all digging gets reduced, so the fractions of a meter the auto digs get gets reduced even farther.  

The volume controls do nothing.  

Businesses don't seem to actually anything, at least lemonade stands and paper routes.  I didn't want to sit and click hundreds of times to test the next on and so on.  

So, playing this and I have gotten to the fleet section.  I have a question that I don't see in the in-game info.  Do the Galaxy Foothold nodes apply to all galaxies, or only the one they're in.  Some things carry over, like unlocking the missiles or charge laser, but I'm not sure about the stats from nodes.  

Depending on your computer and browser settings, if the page is minimized or fully behind other pages it will go into sleep mode (basically) and not progress games like this.  If your active window is full screen, that stops it.  

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There was a bug in the prior version that prevented this the developer has since fixed.  Which is already in the prior comments.  Specifically, I was able to move their starting positions of units at first and only later couldn't move them.

Unfortunately for me I didn't save and the page changed when I wrote my initial post.  will check when I get there again.  

As the title says, after a certain number of formations (about 3-4) I'm unable to change any of their starting locations.  This gets a bit annoying when I get a new knight section which ends up behind the archers, so it takes longer for them to be useful.  

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More testing on my end and I've been unable to reproduce the seeming reduction from managers, but they also don't seem to buff anything.  

For the lift, I can see some options.  One is to simply have it go down to every level, gathering everything until full or it reaches the current bottom, picking up all resource on the level as it reaches it, then also pickup up resource on the way back up (only changing direction 1 time per trip).  This would result in occasionally (likely only 1 time right after its first built) traveling to the lowest level without there being anything.  Another option is that it checks if there are any resources on any levels below, then traveled down to the next level, gathers, then checks again for any lower levels.  This would avoid the occasional pointless travel to the lowest level.  Again, only changing directions 1 time and picking up resources on the way back up should work.  The current system could also be improved if it just picked up from both sides every time it travels down to it.  

I'd say put an option to switch between them, personally.  

So, the managers seem to actually REDUCE the effect they're supposed to buff.  Also, for the lift, it might make sense to have it check if there's currently any materials to pick up, then travel and check again.  It may also be nice to have it also pick up on the way back up.