the problem is that certain gamemodes persist when you play default mode singleplayer (clicking singleplayer in main menu or restarting the run ingame) if you had played certain challenges (e.g. playing pure nightmare after played "a normal day" challenge is a free win because they refused to be hostile after 1st test collected)
C-to-the-K
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Also, if you want the ".blend" files, here's the another gDrive link:
https://drive.google.com/file/d/1ecPn89qne_xlnxYVvtUUWu0l0AIWlFSo/view
(Contains Ms. Emily, Ms. Grace, and Engel models)
https://drive.google.com/file/d/1RSdxJIfnqKbMHUzviFulenJs2dbfk43G/view
Does this look like "Engel" model when you extract it to your project's content browser (btw it has only uasset files) and this model isn't mine
i think this video footage may show the stamina drain when i'm not running
https://drive.google.com/file/d/18CjhbkUny0l2yYm5jIajTp9QrPh9wyOw/view?usp=shari...
Here's some addendum if i forgot to mention it
Teachers and the princess won't collide with each other, however, they can be pushed by sodas.
Getting caught by her will no longer crash but instead sends you to the game over screen.
Local co-op now works in princess disgrace gamemodes.
This co-op glitch is presumably fixed.
Some custom gamemodes have some requirements to properly enter.
There is some cases when the teacher's ai may go above 20 and is not hard-capped. And the current difficulty is based on the current challenge selected or playing normal mode. (pure nightmare is 10 difficulty)
Also there is a bug where you wouldn't get hell mode achievement when you get all notebooks wrong in pure nightmare and then exit the school
Stamina "Stabbed" bug:
Player 1's stamina still regenerate even if you get stabbed by Miss Bloomie (even if without taking damage). Player 2 gets incorrectly flagged as stabbed and never took damage from it and it was Player 1 that caused this issue.
That doesn't happen on Player 2 because it being stabbed doesn't regen their stamina.
Another notable thing is that regen and drain rates are based on the current frame rate limit.
30FPS - regen and drain rates are very slow
60FPS - regen and drain rates are slow
At 100 FPS, the stamina drain rate is 10% per second
At 1000 FPS, the stamina regen rate is 80% per second
It becomes inconsistent for the rates when using the selected frame rate limit and not using delta time.

Bloomie's ProjectileAttack and ChargeAttack animations can be interrupted by colliding the attack hitbox (invisible, you should know that it's always what's in front of Miss Bloomie) which initiates the attack animation montage, causing to never use those 2 unique attacks afterwards until you restart your run or exit to menu or win or die or give Miss Bloomie an Oreo and let Miss Circle go to it. (e.g BloomieChargeAttackInterrupt.mp4) Fortunately, however, she can still do melee attack.
Also, Miss Circle's angy animation can be interrupted by Oreos likely similar to Attack animation that gets interrupted by oreos prior to the latest version. (/post/13378509)
https://drive.google.com/file/d/1RlN_aM-Tku0BhvnwKcC7XgJPnkxZ7sx8
This is what happens when miss circle was given an Oreo while attack/angry animation is going. (video link in google drive) Aftermath: She can't attack players anymore or at all until you exit out/restart your run (this is when "AttackCooldown?" flag never set back to False) which can make Pure Nightmare slightly easier and Oreo Lover a free win if this occurs. she will follow you no matter where you are
"Like for the rest of the game or..." I would say that it will stay affected until you restart the run or exit out if you win or die
"What do you mean by "Ambience music volume doesn't apply immediately", do you mean it is delayed or that the volume doesn't change at all ?" - First i muted the music by setting the music volume to 0 (or to the left) and then when i get in the run or restart the run, the music kicks in regardless of the music volume being set.
"who still playing local co-op these days anyway ?" - it was my sister that wanted to play co-op










