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Daisy Robin Caladia

114
Posts
4
Topics
37
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24
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A member registered May 03, 2016 · View creator page →

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Recent community posts

we want it to be ugly

i love that frogger negs you if you take too many tries lol

super fascinating game, love how progression works

excellent 'puter-yness

i'm putting that count down fr

i accidentally pressed space a lot hehe

fnaf sister location announcer vibe lol i love it

i freaking love math hell yes

oh jeebz.... doomed yuri

genuinely teared up at this. my god

YEAHHHH get those debtors!!!!!!!!!

once i figured out the controls this was a blast!

i love that i can do all the drugs. this game is legit beautiful

i love killing people

clever!!! also a big fan of the trail behind the player

tricky and tactical! would love to see this become a larger game post-jam

got very challenging very fast! the idea of blowing up a city reminds me of the game i worked on for the jam, wink wink nudge nudge

loved the game over skull. i have no idea what i was doing the whole time

i agree with the other comments that it's a bit short and the sun deals very little damage. nonetheless i enjoyed it a lot

a cheeky twist on the theme lol. i like the plot

ooooo this is a good one. i might be coming back to this

reminds me of slay the spire, i like it

not a fan of the platform abandoning me but otherwise a good challenge

in case anyone notices the file is from more recently than the jam end time, this was an accident. i was trying to add an additional post-jam build. the literal only change is the program icon

from what i can tell it is realtime

(1 edit)

we're aware of one spot where you can get softlocked. we'll likely patch it post-jam, but for now the only solution is to clear your save file from the main menu


thanks for playing!

volume slider is a little broken owie, super cool concept though

i think being killed for being bad at puzzles is extremely funny

holy crap. that was intense

quick and concise. perfect scope, and made perfect sense. good work!!

love the lore building when searching for the different endings! i think my favourite ending is the second

definitely could use some polish, but a solid framework for sure!

the dialogue absolutely killed me lol. fun game with huge potential for more!

i didn't get it at first, but after a few scenarios, i was absolutely hooked on this. i hope you lot keep working on it post-jam so i can enjoy even more of it!!

text box staying on screen throughout the gameplay feels unintentional but otherwise a very fun and chill experience!

having this same issue!

very cool concept! love the artwork, and the gameplay is clever (albeit a little hard to understand at first)!

pretty fun! i did accidentally softlock myself by pushing a block to the edge of the screen but aside from that i had a blast!

we actually wanted to add a ledge grab, but we chose to prioritize other things :,)


maybe in a post-jam update we'll add it ;)

gah, i knew we shouldn't have taken out the emergency reload. glad you enjoyed regardless!

speedrun.com has a leaderboard for this game, you should record and submit a run!!