Not yet, the demo is browser-only for now, but we're planing to make it available to download on steam in the near future. I'll let you know as soon as it's available. Thanks!
Calango Arcano Games
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Hey, thanks for taking the time to write this up! I’m glad you’re enjoying the game, and the list is really helpful.
I’ve been working on a lot of quality-of-life improvements, so your feedback came at a great time. This gives me a clearer idea of what to prioritize next.
Please do add anything else you notice as you keep playing!
Thanks! Nearly every point made it into Demo 0.3.0.
The mountain is now larger, with twice as many encounters. Building relocation now uses a small handling fee plus a fixed cost per tile, so one long move is no longer disproportionately expensive compared with several short moves.
Building placement is now revalidated when confirmed. If a dwarf enters or leaves the preview area, the game checks the current occupancy instead of relying on an outdated result. Critical numbers also use a clearer dedicated font.
Encounters now display a persistent You Are Under Attack warning and an off-screen arrow pointing toward the nearest enemy. Clicking either immediately focuses the camera on the threat, so a breach should be much harder to miss.
Thanks again for your feedback!
Thanks so much for the detailed feedback. Now we have building movement and prevents placements that would trap units or completely block access to lodges and barracks. I changed the font for the important numbers and reworked combat targeting and movement so units should stop running alongside or past each other so much.
I also added three relics with mining, carrying and healing effects. The final boss reward is now a mining relic.
I still need to investigate the cursor offset near the edges of the screen.
