Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Camcrazy08

7
Posts
4
Topics
A member registered Jul 18, 2025

Recent community posts

Notes actively taken while playing:

Gray Antechamber screen popped up and went away way to fast before I could read any of the other text, have no idea if it was important or not.

Instantly I am overloaded with visual information. I can hover the cards, click any of the three buttons, but also I can hover over the phone and graph, with no prompting its too much information to expect a regular player to intake and instantly know what to be pressing, just a basic tutorial or text screen of your goal is needed, I can of course infer due to prior knowledge, but still.

Having to press the new round button myself feels clunky, considering I don’t believe there is any reason to NOT send the next round.

Unsure what the phone and graph buttons do and felt unsure about pressing them this whole time being not sure their value / if they are one time uses. Seeing them red out everytime I play a round is really giving me the impression that they are active abilities to use.

Upon actually pressing them, I don’t understand why they aren’t combined into one shop screen, think one set screen is not only easier on the player, but allows you to put more effort into the selection screen instead of making 2.

Dont understand the Betting screen without any prompting or text explaining, what is a push, what is a loss in this context? What do I gain by spending coins on the bet, all it says is I might lose coins OR lose lives, why would I ever press these?

Switching dungeons once again, I was unable to read past the Title of the dungeon as it sped by instantly. 

Betting system seems flawed, there are multiple rounds where its very obvious you will be the winner, and it puts you in a position where the game HAS to be balanced around people High Rolling their confirmed wins, making the game harder for those not interacting with the system, OR you balance around normal players, and those High Rolling will always steamroll

This is where I’ve stopped my play test, It was a very cute game, love the idea, the visuals, and the sound design were all great, but there's some logistical issues, and their feels like a lack of substance, a lack of a reason to load it up a 2nd time, which is fine as thats all addable later.

What I’d look towards improving first is the actual combat system however, currently its very bland, you hit when your supposed to hit, and stand when your supposed to stand, forever, once you get some abilities you are stronger sure, but the pure concept stays the same. 

What I would do, is like Dungeons & Degenerate Gamblers, have you actually fight an NPC of some kind, instead of having your base AI fighting the player, make multiple “kinds” in a sense, a sleepy NPC who stands right away always, but he usually draws higher tier cards, or an NPC can bust once and re-do, you know, it allows for a ton of different ideas, but as a player, you feel like from fight 1 to fight 28 you’ve actually fought different people, instead of clicking one of two buttons for every fight based purely on the number listed.

Aswell as, im unsure if later into the game you unlock different card types, or adding cards to your deck or whatnot, but more types of cards would be interesting, I loved seeing the negative cards you added, but more active combat cards could be fun, negative cards that you can send to the enemy, like a +2 you can send to enemy to try and bust them, etc. Just trying to break up the standard gameplay loop of Hit or Stand, Hit or Stand, Hit or Stand. 

Overall great work :)

Heyo! I'm a Writer in the gaming sphere! My biggest projects have been my own personal Novel sitting at 25k words filled with dialogue, action, comedy, and psychological horror Alongside that, I also helped write for a pokemon rom, which included creating tons of unique character names, dialogue, and jokes.  Alongside Alongside that (haha, comedy) I have worked in the game design sphere for a long time, developing multiple tower defense games, card games, and countless Table Top Simulator games from the ground up.  If your looking for writing, creative design, design in general, balancing, or anything you think I may fit the bill for, hit me up on discord at

Camtft (Discord)

I have a ton of experience with NSFW

Hey there! I'd love to help out with all of that, let me know how best to contact you!

My Discord is Camtft, add me to chat!

Willing to work for free! If your working on NSFW 18+ Games let me know, I'm happy to help out!

Heyo! I'm a Writer in the gaming sphere! My biggest projects have been my own personal Novel sitting at 55k words filled with dialogue, action, comedy, and psychological horror Alongside that, I also helped write for a pokemon rom, which included creating tons of unique character names, dialogue, and jokes.  Alongside Alongside that (haha, comedy) I have worked in the game design sphere for a long time, developing multiple tower defense games, card games, and countless Table Top Simulator games from the ground up.  If your looking for writing, creative design, design in general, balancing, or anything you think I may fit the bill for, hit me up on discord at

Camtft (Discord)

Heyo! I'm a Writer in the gaming sphere!

My biggest projects have been my own personal Novel sitting at 25k words filled with dialogue, action, comedy, and psychological horror
Alongside that, I also helped write for a pokemon rom, which included creating tons of unique character names, dialogue, and jokes. 

Alongside Alongside that (haha, comedy) I have worked in the game design sphere for a long time, developing multiple tower defense games, card games, and countless Table Top Simulator games from the ground up. 

If your looking for writing, creative design, design in general, balancing, or anything you think I may fit the bill for, hit me up on discord at

Camtft (Discord)