You can ask me if you're interested in anything. Also, most of the information about the game is in the Scriptorium
Camembert0
Creator of
Recent community posts
Wildsplice: Creature Defense is now playable in your browser.
Play Wildsplice: Creature Defense on itch.io

I wanted to make a tower defense game where your defenders are animals you can crossbreed instead of ordinary towers. Every creature is assembled from five inheritable body parts: head, body, legs, tail, and back.
Between waves, choose a base animal, a donor, and the body part the new hybrid will inherit. Its anatomy changes its attacks, abilities, and the battlefield positions it can use.

The current version includes:
- 5 habitats with different routes and terrain
- 40 waves, with a miniboss and a unique boss in every habitat
- 24 animals to discover
- Damage, control, and support roles
- Water, tree, burrow, swamp, lookout, and rocky positions
- Drag-and-drop placement for mouse and touchscreens
- English and Ukrainian languages
- Local progress saving and location checkpoints

The campaign begins in a simple grove, then introduces water positions, high ground, trees, burrows, and swamp terrain. A hybrid can inherit access to a new position through the right body part. For example, swimming legs can turn a land animal into a useful river defender.
The game is free and runs directly in the browser on desktop and mobile. This is the first public release, so feedback is especially useful. Please tell me which hybrid you created first and mention the wave number if something felt confusing or unfair.

Play Wildsplice: Creature Defense
Thanks for playing!
thanks for the help! I'm already working on improving the travel system, right now it's not as interesting as I would like. I deliberately added a large number of dice to the game, anticipating that travel would be a major part of the gameplay. Im already added the travel mode change, but I haven't uploaded the latest build to itch io yet, there are a lot of changes to some of the headquarters locations (I've been working on the tavern for the last week).
I should also play Slay the Spire, I had heard about this game before, but I didn't think it had interesting mechanics.
wow you are crazy! This is genuinely impressive - thank you for putting so much work into it. The table is also very useful for me as a balance diagnostic. At the moment, city supply and demand preferences are fairly stable, so the economy can indeed be mapped and optimised. but in future versions I plan to make profitability less predictable through seasons, wars, festivals, market saturation and other world events. Your table should still remain useful as a baseline, but the best route will not always stay the best route
Thank you very much for such a detailed report. This is incredibly helpful, especially because you tested several connected systems - the serf path, freedom transition, companions, caravans, combat and equipment.
The caravan dispatch button, removing NPCs from jobs, disappearing companion interactions and the missing Companions tab are not intended behaviours. I will check them as priority bugs. The button should also explain exactly what is missing instead of silently doing nothing.
Weapons and armor are intentionally excluded from the ordinary goods market, but the game currently does not explain this well and lacks a proper way to sell equipment. I plan to add a dedicated equipment trader or selling interface.
In update 063, various workshops should appear that will produce products that are not currently on the market. There will also be an opportunity to buy these workshops for passive profit. Also now you can make weapons and armour in the forge in hq (I need to check it)
Enemies repeatedly targeting the farthest party member is not intended as a permanent tactical rule. Target selection will be reviewed as part of the combat improvements.
I will also check request purchase locations, shop inventory after loading, Town Hall reward balance, missing translations, portrait alignment and item image positioning.
Your suggestions are very useful as well. Companion equipment, broader companion progression, equipment bonuses exceeding the base stat cap, better price comparison, a filtered action log and battle-oriented guild contracts all fit the direction of development.
I would also like to ask you to send screenshots with bugs and missing translation to discord, if possible. this will greatly speed up the development and correction of the game.
Thank you for taking the time to write this. Reports like this genuinely help shape the next updates.
Tonight I will download an update with the correction of some of the bugs that you listed


