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Captainkoski

33
Posts
A member registered 51 days ago

Recent community posts

I actually did manage to enter the level, but the first thing I did is scroll down, and if you go down too much the game crashes so I lost access to the level

hey I watched your video and I was wondering, did the enemies you kill appear in the collection?

Thanks a lot! 馃憤

Sensei, I was wondering if you could upload the card and hd renders for the newest trashie upgrades and the spawns of manufactury and hall of lame for the wiki. If you really need to I could make the pages for manufactury and hall of lame first but yeah I wondering if you could do ts, thanks

no problem 馃憤

Tbh the early game isn't that bad. For the beginning you want to place down around some scavengers, but prioritize getting six shooters. If you can get one in each lane then you should be set against the helmet dudes. Six shooter will get overwhelmed if 2 helmet dudes or a helmet dudes + any other enemy spawn in the same lane so if that happens use some combination of waste bucket/shredder/mouse trap/glue mat to dispose them (whichever is cheapest for that situation). 


Afterwards just try to get down as much scrap production as you can and try to get some 01 shredders down. You only need 1 in each lane with glue mat support (or 3 shredders if you use crossroad sign strats, which I suggest you do for this stage) and they basically defend everything, including vrms and matryoombas (although against matryoomba it can get overwhelmed without support). If you can get the 01 shredders down then you shouldn't struggle until the incinerators spawn, but by then your defense should be good enough to deal with those

clean setup

It does help that the early game waves were heavily nerfed this update so you aren't struggling to get scavengers down as much

thanks

I actually managed to win first try with this rinky dinky ass setup

Cool, thanks for answering

for the wiki, should dean's letters and the matryoomba variants all lead to 1 page or should each enemy have their own page? I think it's redundant for those to have individual pages since they need eachother for their gimmick to work, but it's up to you

Imo just for fun, the base mouse trap should be able to target vrms. It's a device designed to exterminate small rodents, vrm is definitely bigger than a small rodents so I don't see why it doesn't hit ts

That's reasonable then, thanks for explaining

I just think there could be more of a balance instead 馃椏

Tp roller also targets vrm

Recently I and a couple others thought it was unfair to lektrik fan that some exterminators are compeltely immune to knockback. It makes sense to an extent, but as more gain complete knockback immunity, it makes lektrik fan more obselete. So I thought of a buff for it

Basically, instead of exterminators with 100% knockback immunity, they would get a small slow effect instead (the logic being that the knockback might not be strong enough to push them back, but it would still impede their movement a bit). The slow wouldn't be that strong, maybe like a 25% slow for half a second and that would change based of how strong the upgrade is, but it would give something for lektrik fan to do instead of the knockback being sand bagged by one enemy

You could also just nerf lektrik fan so not nearly as many exterminators would need knockback immunity. Idk it's up to you, I'd be interested to hear what you have to say if you want to

I had some upgrade ideas for a couple of towers that are still missing them (but if you don't need them then that's fine)

The first for disco ball is called disco inferno. Instead of stunning once for 5 seconds, it stuns 4 times consecutive times for 2 seconds, which allows it to stun any exterminators you missed on the first interval. It also lightly burns any enemies caught on the first stun

the second for toy factory is called demolition factory. You can tap on it to spend some scrap and summon a nuclear vroomba. it deals big damage on a 3x3 area upon death just like the og nuclear vroomba, but the demolition factory also has a big cooldown once used

I've noticed that (at least on mobile) you can click the radar scanner upgrade off screen by clicking on the far left of your screen, so you can activate it while you're playing

Death mode manufactory is gonna be a nightmare when it comes out

Yeah those are called nuclear vroombas

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oh yeah also while I'm here, I've noticed that hot air tank's sandbag damage is 10, even though in the description it says it's 20

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lol, thanks for clarifying about that as well!

sensei if you don't mind me asking, I've been trying to add some information on the wiki starting with the history area, but as I was trying to make the history for kaboomophone, I noticed that the change where kaboomophone's cost and possibly damage increased was never written on the dev logs. The latest change only lists kaboomophone's cost increase from 120 to 160 on v0.8.0 even though it costs 310, meaning that between v0.9.0 and v0.11.0 there is a change missing. I would really appreciate if you could tell me what the change was and on what version so it can be documented on the trasmageddon wiki.

Thank you for your time

"One of the early supersoldier models created during the Great Revolution. They pretty quickly realized that just making a bigger Vroomba was ineffective, and so these were later replaced with a better model derived from trains."

Yes since I was able to kill him

yeah I saw it once during my scrapyard endless run

I think you need to kill an enemy you find for it to appear in the almanac section and therefore also the sandbox area

I think a toy factory that summons nuclear vroombas would also be a cool concept, it would be like a coconut cannon in a way

Gloomwalk strat in trashmageddon (real)


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(practically) infinite stuns with disco planet LOL

edit: itch.io doesn't let me upload images now because it's stupid, but I have 662k exp on disco ball from this endless run

They got back to back to back teleported, so eventually they reached the end of the map, but I consider it a happy accident since they let my flammable gas tank attack when there would normally be no targets and (unless I'm mistaken) it stalls every round ending in 4 or 9 for some reason

Game's alright I guess