Yes, 4 hours.
But 68 hours of working on other Curry ideas as well as the personal training an prompted knowledge base that was re-iterated on with the AI.
Caring4Change
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The 4 hours did include me feeding the files for /jam/ultimate-ai-powered-game-jam-3/rate/5004267, prompting for a single file monolith and prompting down the path of the 2nd of 4 test concepts from its first prompt return.
Fun development fact: The moon in this game is built using real NASA topographical data! 🌕🛰️
To create the lunar surface, I sourced raw Color and DEM (Digital Elevation Model) maps from NASA's public archives(https://svs.gsfc.nasa.gov/4720). I resized and processed them into square textures so they would wrap perfectly around a massive Three.js SphereGeometry.
The coolest part? That DEM map isn't just a visual shader trick. It drives the displacement to create those massive 250-meter jagged craters, and the game's physics engine uses BVH raycasting to calculate collisions against that exact displaced geometry. When your ship clips a crater ridge, you are crashing into a real (albeit highly exaggerated) piece of lunar topography! 💥
Also some peaks do need refining on the clip layer on landing.
GAME WAS MADE FOR ENTRY INTO: /jam/ultimate-ai-powered-game-jam-3
Fun development fact: The moon in this game is built using real NASA topographical data! 🌕🛰️
To create the lunar surface, I sourced raw Color and DEM (Digital Elevation Model) maps from NASA's public archives(https://svs.gsfc.nasa.gov/4720). I resized and processed them into square textures so they would wrap perfectly around a massive Three.js SphereGeometry.
The coolest part? That DEM map isn't just a visual shader trick. It drives the displacement to create those massive 250-meter jagged craters, and the game's physics engine uses BVH raycasting to calculate collisions against that exact displaced geometry. When your ship clips a crater ridge, you are crashing into a real (albeit highly exaggerated) piece of lunar topography! 💥
Also some peaks do need refining on the clip layer on landing.

