I'm currently focusing on finishing the game in one language before I implement more languages.
CarolineTheWoof
Creator of
Recent community posts
Using the Defend skill gives you a hint about the monster. Attacks, explosion and ice magic hurt their HP. Seduction and fire magic reduces their WP. Some enemies are stronger than you at first so pick your battles and either run or surrender to fights you can't win yet. Some enemies have a special trick to them and the hint is in colored text.
One of the primary inspirations I used for this game was Monster Girl Quest, which is a personal favorite of mine. That game is significantly more linear than mine but both are heavily inspired by the visual novel style of storytelling. This is just the demo with a single area, the tutorial section basically, before the game starts opening up into more areas with more characters and interactions.
I know it's not the most robust game in terms of the combat system. My focus for the game is more in the art and the writing. I'm sorry it couldn't be the RPG experience you were hoping for but this game is more of a visual novel RPG than an open-world adventure RPG.
