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CarolineTheWoof

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A member registered Feb 19, 2020 · View creator page →

Creator of

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I'm currently focusing on finishing the game in one language before I implement more languages.

Estoy trabajando en la actualización. Se publicará cuando esté terminada.

Thank you! Next update is well underway and I hope to have something exciting to show soon.

I'm sure I will some day.

I might put some in this game one day.

Thank you!

That's the best possible outcome! I am honored to have indirectly brought your wife pleasure.

Try adjusting the resolution on your monitor.

It's not an enemy in the game. YET.

I've really come to appreciate that Flash was a full-fledged game engine. It had a lot of quick and dirty animations tools but ActionScript was the real deal. Godot just feels like a natural progression.

The .zip version is the Linux build.

It is! It's still a solo dev project so progress is slow-going but it's coming along.

There's a threshold you need to exceed before the maze is solved. Defeating monsters and finding the secrets increases the threshold.

You're attempting to solve the labyrinth. You do that by exploring. Looking down dark corridors, inside chests and poking your head into holes in the wall can yield secrets that help solve the maze, or it can lead to a fight. (Winning fights also counts towards solving the maze)

Impressive! That must have taken some time.

I can guarantee there will! It's one of my personal favorite themes.

You can get a bit of a lore dump from Yazmina at the beginning but there isn't much more than that right now. It's not really my focus at the moment.

Sadly No. The plugin I use for the dialogue doesn't have a convenient hide feature. The next major update will have a Gallery where you can view all the scenes you've unlocked without the UI.

Not sure. These things take time and I'm effectively a solo dev.

The game saves the save files to the same directory it's being run from. If you're running the game from a zipped folder or a folder that it wouldn't have write permissions to, the game wouldn't save.

What platform are you playing on? Windows, Android, Linux or Mac?

Using the Defend skill gives you a hint about the monster. Attacks, explosion and ice magic hurt their HP. Seduction and fire magic reduces their WP. Some enemies are stronger than you at first so pick your battles and either run or surrender to fights you can't win yet. Some enemies have a special trick to them and the hint is in colored text.

Mouse/touch controls.

Yuri yes. There's a transfem tease at the beginning and there will be more yuri and futa in the next major update.

It's rare to spawn at first but the higher level you attain, the more likely it is to show up.

One of the primary inspirations I used for this game was Monster Girl Quest, which is a personal favorite of mine. That game is significantly more linear than mine but both are heavily inspired by the visual novel style of storytelling. This is just the demo with a single area, the tutorial section basically, before the game starts opening up into more areas with more characters and interactions.

I know it's not the most robust game in terms of the combat system. My focus for the game is more in the art and the writing. I'm sorry it couldn't be the RPG experience you were hoping for but this game is more of a visual novel RPG than an open-world adventure RPG.

It would be very hard to never get fucked in this game. Part of fighting enemies is figuring out what their weaknesses are but also, sometimes you just encounter something out of your league and you may have to run. It's a learning curve and the first time through, I think it's unavoidable.

Muito obrigado!

Thanks for reporting this! I'll look into it.

Hard to say. I'm a solo dev and it's a lot of work for one person.

When I exported it to web, it wouldn't launch in the new engine so I removed it until I can get it running.

I need to revisit that text. The buttplug status effect is something that I intend to use elsewhere but the flavor text needs to reflect any scenario it may appear in.

I'm on bsky, FurAffinity, I have a Twitter but I never use it anymore.

Yes! Yes, I do! In fact, that rope will eventually become an unlockable outfit. ;)

I love fanart of any kind! It won't be canonical but I like to see what people interpret from my characters.

It's hard to say. Game dev takes a long time and I'm effectively a solo dev working in my spare time. I couldn't commit to any time frame, really.

The minotaur can be beaten as early as level 7 but 8-10 is recommended. I designed the fight to be for level 10 players. There's an additional enemy that can start showing up in the ruins at level 8 but the higher level you are, the more likely they are to appear.

The game is still very much in development. At the moment, we're focused on getting the game to a semi-completed state before we start shopping for translators. 

The game is supposed to write the save files directly to the same directory the game is running from. If the game is being denied write privileges or if it's being run from a ZIP file without being unzipped, that would prevent it from writing the save file.

They should be in the same directory as the game file.

I've been teasing the idea of a hyper zone where there's big expansion stuff.

I'm still kicking!