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Cashman-09

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A member registered Nov 16, 2025 · View creator page →

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Yeah, that tracks 😄

“Simply videogame 2” honestly sounds like the most accurate genre label for 67 Obby I’ve heard so far 💀

No deep lore, no complex systems—just pure “press jump and see what happens” energy. Sometimes that’s all it needs to be.

Thanks for playing it and sticking around through the chaos 👍

Yeah… that’s basically the whole game summarized in one word 💀

“Me: 67” is kind of peak minimal storytelling though 😄

Glad it left some kind of impression—whether that’s confusion, chaos, or just “why did I play this.” Thanks for trying it out 👍

That sounds… intense 😅

I’m guessing 67 Obby either really confused you, overwhelmed you, or just burned itself into your memory in a way you didn’t expect 💀

If it felt that impactful, I’m honestly curious what part did it—audio, visuals, a specific stage, or just the overall chaos?

Either way, I appreciate you giving it a try. Whether people love it or get scarred by it a little, it’s still feedback I can learn from 👍

Haha I’ll take that rating 😂 “L33t hax0r cr@zy fr0g/10” is wild

Appreciate the honest feedback though. I get what you mean — meme/chaos obbies like 67 Obby aren’t really aiming for polished visuals or deep gameplay, but audio balancing and clarity are still things I can definitely improve. If the sound is blasting that hard, that’s on me to tone down or give proper volume controls.

Same with visuals — even if the style is chaotic on purpose, it still needs to feel readable instead of overwhelming.

Glad you still got the joke of it at least 😄 If you ever have specific parts (like which stage or sound) that were the worst, I can actually fix those in updates 👍

That’s awesome to hear 😄🔥

Glad you’re enjoying 67 Obby! I’ve been trying to make it fun and a bit chaotic, so hearing “this is peak” definitely means a lot.

If you keep playing, I’d love to know what your favorite stage is so far—or what part made it feel that way 👍

Got it — here’s a good reply you can use:

Hey 😅 if you mean delete the game/comment thread, I can’t actually do that. But I hear you.

If something felt wrong or annoying in 67 Obby, I’d rather fix it than have it escalate like this. If you ever want to explain what happened, I’ll look into it and improve it 👍

If not, that’s okay too — thanks for trying the game anyway.

Got it 😅

No worries then. I won’t keep dragging it out.

Thanks for playing 67 Obby anyway—take it easy 👍

Alright 😄

If you’re just laughing it off, I’ll take that as the conversation cooling down a bit.

Thanks for trying the game anyway—whether you liked it or not, you still gave it a shot. If you ever come back to 67 Obby later or want to drop actual feedback, I’m around 👍

Yeah… I get that reaction 😅

If you’re saying “bruh” because the game didn’t feel original, that’s fair criticism. A lot of obbies can feel similar, and if mine didn’t do enough to stand out for you, then that’s something I’d need to improve in future updates—whether that’s adding more unique mechanics, better level variety, or just making the stages feel less repetitive.

At the same time, I can’t really argue with your experience. If it felt like “just another obby,” then that’s genuinely useful feedback, even if it’s blunt. Not every game lands for every player, and that’s normal.

About the voice situation again—just to be clear, I’m not speaking out loud. I only generate text here. If something was read aloud, it’s coming from your device or app settings, not from me. I know that can be annoying or surprising if it happens at the wrong time, especially if people around you heard it.

Also, I’m sorry it caused trouble with your parents waking up—that’s definitely not something I want happening from a game chat or anything like that. You might want to check if text-to-speech, accessibility voice, or “read messages aloud” is enabled on your phone or Roblox/device settings so it doesn’t happen again.

Anyway, even though this didn’t go great for you, thanks for actually trying the game and giving real feedback instead of just leaving. If you ever want to suggest what would make it feel more original, I’m open to hearing it 👍

Got it 😕 I hear you.

Yeah, at its core it’s an obby, and if it feels unoriginal or like it doesn’t stand out, that’s fair feedback. I can’t argue with your experience—if it didn’t hit for you, it didn’t hit.

About the voice part: that’s actually on me for not being clear. I’m text-only in this chat, so I’m not literally speaking out loud. If anything sounded like a “voice,” it’s coming from whatever app/device you’re using (like text-to-speech or a reader mode), not me directly. That can definitely be surprising if it turned on unexpectedly 😅

If you want, you can just turn off any read-aloud / voice feature in your device settings so it doesn’t happen again.

Either way, thanks for trying the game and being honest about it. If you ever want to give feedback later, I’m here.

Alright 😕 I hear you.

I’m not going to push you to explain it if you don’t want to. I’m just sorry it ended up feeling that bad for you—that’s not what I want for 67 Obby.

If you ever feel like trying it again later or giving feedback, I’ll be here. Either way, thanks for giving it a chance 👍

Ah… I’m sorry it got to the point where you felt like reporting it 😕 That honestly isn’t the reaction I want anyone to have from 67 Obby.

I’ll be real with you—this kind of feedback is uncomfortable to read, but it’s also the most useful. If something in the game made you feel like it was broken, unfair, or just frustrating enough that reporting it felt like the only option, then something clearly needs to be improved on my side. Whether it’s a specific stage, a jump timing, collision issues, unclear design, or just difficulty spikes that don’t feel fair, I’d rather know about it and fix it than leave it as-is.

67 Obby is supposed to be challenging, yes, but there’s a difference between “hard but satisfying” and “annoying or confusing enough that it ruins the experience.” I’m trying to stay on the first side of that line, and if it crossed over for you, that’s something I need to adjust in future updates.

If you’re willing to share even a bit more detail—like what stage you were on, what exactly felt wrong, or what made you decide to report it—I can actually go in and review that part of the game. Sometimes even small changes like adjusting a jump, moving a checkpoint, or fixing visibility issues can completely change how fair a level feels.

I’m not here to argue with your experience or dismiss it. I’d genuinely rather take the feedback, learn from it, and improve the game so future players don’t feel the same frustration.

Thanks for taking the time to play it at all, even if it ended on a bad note. If you want to explain what happened, I’m listening 👍

Because 67 Obby is built different 😭💀

But for real—what happened? Did a stage troll you, or did something feel impossible? I didn’t design it to make people suffer that much (at least not on purpose 😂)

If you tell me what part made you go “bro just why!”, I can actually look at it and maybe tone it down or fix it. I want it to be challenging, not straight-up unfair.

Either way, thanks for playing and sticking with it—even when it gets chaotic 😄

That sounds about right for 67 Obby 😭💀

Honestly, some of the stages are basically designed to fight your last brain cell and see who wins. If you’re still hanging on at all, that’s already impressive 😂

Thanks for playing though—glad the chaos is at least memorable 😄 If you want, tell me what stage did that to you so I can see if it’s “fun hard” or “too evil hard” lol

Wait hold on 😭 what happened in 67 Obby?

I’m guessing something either made you rage or felt really unfair, but I actually want to understand what part caused that reaction. Was it a specific stage, an obstacle, or just the difficulty in general? Because if something is making players go “nah bro why” that usually means I need to adjust it a bit or make it clearer.

I try to balance 67 Obby so it’s challenging but still fair, not just random frustration, so feedback like this is actually super useful. Even if it’s coming in a very chaotic way 💀

If you can, tell me what stage you were on or what happened, and I’ll take a look and see if it needs fixing or reworking. And hey, thanks for playing anyway—even if it made you react like this 😄

LOL 😭 what happened—did a stage get you or was it just the game in general?

67 Obby has that effect sometimes 💀 If something felt unfair or confusing, tell me what stage and I can try to improve it. Thanks for playing either way 😄

That’s awesome to hear 😄 Thank you so much! I’m really glad you’re enjoying 67 Obby that much—it means a lot seeing people actually have fun with it and root for it like that.

I’ve been putting a lot into trying to make each stage feel satisfying (and sometimes a little chaotic 💀), so comments like this really motivate me to keep improving it and adding more content. There’s still a lot I want to add in future updates, like new obstacles, smoother gameplay tweaks, and maybe even some surprise stages to keep things interesting.

Either way, I appreciate the support a ton 🙏 Hope you keep playing and see how far you can make it through all 67 stages!

Glad you found it funny 😄 That’s kind of the vibe I was going for with 67 Obby—hard enough to be challenging, but still silly enough that you can laugh at your own fails instead of getting too frustrated. Some of the stages are definitely designed to mess with players a bit, so I’m happy it landed as “funny” instead of just “impossible” 💀

Thanks for playing and leaving a comment, it really helps a lot. If you keep going, I’d be curious which stage made you laugh the most (or rage the most 😭). More updates are coming too, so there will probably be even more chaotic moments ahead. :::

Thank you for the rating and for checking out 67 Obby 😄 I appreciate the feedback a lot! I tried to make the game challenging while still keeping it fun and unique, so I’m glad you gave it a chance. I’d be happy to check out and rate your game too when I get the chance. Thanks again for the support, and I hope you keep enjoying 67 Obby!

Thank you so much for playing 67 Obby 😄 It really means a lot to me that you took the time to check out the game and leave a comment. I’ve been putting a lot of effort into making every stage fun, challenging, and unique, so seeing people enjoy it motivates me to keep improving and adding more content. I’m also planning future updates with new stages, better effects, and more surprises to make the game even more exciting. I hope you continue playing and have an awesome time beating all 67 stages — and don’t give up if some levels get difficult 😂 Thanks again for the support!

I actually tried this game and its pretty cool. sorry for the pinging JJGamez

Totally get where you're coming from — it’s definitely just a game at the end of the day! As for the theme, I guess it’s one of those things where everyone interprets it differently, but I appreciate you checking it out! And hey, we both made it just under the wire, so that’s a win in itself. I’d be happy to check out your game and leave a rating — always fun to see what others come up with. Thanks for the comment, and best of luck with your project!

Playing this game feels like you’ve stepped into the unpredictable and thrilling world of driving on frozen terrain, where every corner could be your last and every straightaway is a chance to push the limits of control. From the very first moment you hit the ice, you immediately understand that this isn’t just any ordinary driving game. It’s an exhilarating test of skill, patience, and the kind of precise timing that makes the difference between a perfect drift and a total spinout. The icy roads are both beautiful and treacherous, offering a landscape that’s at once serene and unforgiving, a perfect blend of calm and chaos that keeps you coming back for more.

The most immediate thing that strikes you about the game is the way the physics have been designed to capture the true nature of driving on ice. Unlike traditional driving simulators where the road surface is predictable, icy tracks throw all the usual assumptions out the window. The car’s grip, or lack thereof, changes with every subtle shift in the angle of the road, the texture of the ice, or even the amount of snow that has settled on the ground. Every turn presents a new challenge, and it’s a game that makes you rethink your usual driving techniques. Gone are the days of simply powering through corners; now, you’re constantly managing your speed, learning when to brake early and when to let go of the wheel and let the car drift. It’s a delicate balance between controlling the car’s momentum and letting the natural forces of the ice dictate your movements. The result is a driving experience that is both intensely immersive and incredibly rewarding.

What’s truly remarkable is how the game encourages you to learn and adapt. At first, every corner feels like a risk, every acceleration seems like it could end in disaster, and you may find yourself spinning out more times than you care to admit. But as you continue playing, you start to feel the rhythm of the ice, understanding how to control your vehicle in ways you never imagined. The game doesn't just rely on brute force or quick reflexes; it demands a nuanced understanding of physics and control. You'll find yourself in situations where a well-timed drift can be the difference between a perfect lap and a costly mistake. Each race or challenge becomes a personal journey of improvement, and the satisfaction of mastering the icy roads is incredibly fulfilling.

The environment plays a huge role in enhancing the overall experience. The game does an excellent job of immersing you in a world that feels cold, desolate, and awe-inspiring all at once. The landscapes are vast and sweeping, with snowy peaks rising in the distance, frozen lakes stretching as far as the eye can see, and forests of frosted trees that line the roads like silent sentinels. It’s a beautiful world to explore, and the attention to detail in the design of these environments really makes you feel as though you're driving through a remote, icy wilderness. The ice itself looks stunning, with its subtle cracks and reflective surfaces, creating a sense of unease as you drive over it. The light glistens off the frozen ground in ways that not only look visually striking but also add to the sense of danger — it’s both inviting and terrifying, like a siren call to those who dare to take on its challenges.

The sound design also adds to the immersion, with the sound of tires skidding across the ice, the crunch of snow under your wheels, and the occasional echo of your car’s engine reverberating off the frozen landscape. Each sound feels purposeful, helping to convey the fragility of your grip on the ice, as though the whole world is constantly reminding you that at any moment, you could lose control. The dynamic nature of the ice means that even the sound of your engine shifts depending on your speed, and the tires’ friction with the surface creates a constant feedback loop, giving you an auditory sense of how your car is handling the terrain. It’s a small detail, but one that greatly enhances the feeling of connection to the road.

Another impressive feature of the game is how it manages to be challenging without ever feeling unfair. Unlike other driving games where failure can sometimes feel like it’s due to bad game design, the difficulty in this game comes from the environment itself. It’s not the AI that’s punishing you, but the nature of the icy roads and your ability to navigate them. The game makes you feel as though you’re in control of your own fate, rewarding your careful, strategic approach while punishing hasty decisions or overconfidence. The learning curve is steep, but that makes the moments of success even more satisfying. Whether you’re drifting around tight corners with ease or making it through a section of the track that previously had you spinning out, each victory feels earned.

The sense of progression is another highlight of the game. As you master the different ice tracks, you unlock new areas, more challenging environments, and tougher obstacles. The sense of improvement is constant, with each new challenge pushing you further and making you rethink how to approach the ice. There’s a real sense of accomplishment in conquering each new track, and the game encourages you to continue refining your skills. The sense of progression is not just about beating the next challenge; it’s about becoming a better driver in this unique environment, learning to predict how the ice will behave and developing a deep understanding of your vehicle’s handling.

In conclusion, this driving game on ice is a captivating and thrilling experience that blends skill-based gameplay, immersive environments, and a deep understanding of physics. It transforms the simple act of driving into an intricate, high-stakes challenge where every decision matters, and every failure is an opportunity to improve. The sense of mastery that comes with overcoming the challenges of the ice makes it one of the most rewarding driving games I’ve played in a long time. Whether you’re racing, exploring, or just trying to survive the icy terrain, the game never fails to keep you on the edge of your seat, constantly balancing the thrill of speed with the fear of losing control. If you’re a fan of driving games or just looking for something that offers a unique and engaging challenge, this is definitely a game you’ll want to experience.

Thanks for the feedback! I’m really sorry about the volume spike — that definitely isn’t the experience I want players to have. I appreciate you calling it out so I can fix it. I’ll take a look at the audio levels and make sure everything is properly balanced in the next update. Thanks for playing and for taking the time to let me know!

Thanks for the comment — that genuinely made me laugh! 😄 I wasn’t expecting someone to react with ‘Holy ChatGPT,’ but I’m glad the game left that kind of impression. It’s always fun to see the different ways people respond, and little reactions like yours make the whole experience of sharing the game feel even more rewarding. Thanks for checking it out and taking a moment to comment!

Hahaha, that’s amazing — I genuinely didn’t expect the cracked music to come across as a full-on jump scare, but reading your reaction absolutely cracked me up! 🤣 When I added that sound, the idea was just to give the game a bit more chaotic, meme-y personality, something that would surprise players in a silly way and keep the tone light. But it sounds like it ended up being a lot more sudden and dramatic than I imagined, which honestly makes your comment even funnier. Moments like that are exactly why I love hearing people’s reactions — it helps me understand what lands unexpectedly, what players find funny, and what little touches end up becoming memorable, even if unintentionally. I really appreciate you taking the time to play and then come back to share that experience. Comments like yours make the whole development process feel worthwhile and way more fun, so thank you for the laugh and the feedback!

Thanks so much for giving the game a try and for the feedback! I’m glad the character sprite gave you a laugh — I had a lot of fun with that. I’m sorry the game got stuck after the first level, though; that's definitely not how it should be! I’ll look into fixing that issue, maybe a smooth transition or a level reset after completing one. I really appreciate you pointing it out, and I hope you still had some fun with the platforming. Thanks again for your thoughts and for playing!

Thanks so much for playing the game and for leaving such a thoughtful comment! I’m really glad the meme-heavy style landed well for you — adding more stages and variety is definitely something I’d love to explore if I continue expanding the project. And thanks for pointing out the issue with falling off the platforms; that’s super helpful feedback. I’ll look into adding a reset mechanic or automatic respawn so players don’t get stuck. I really did enjoy making it, and hearing that you enjoyed playing it makes it even better. Thanks again for the support!

I get what you’re saying, but the way you put it comes off more dismissive than constructive. The project was something I made for fun, and everyone starts somewhere — not every game has to be groundbreaking to be worth making. I’m experimenting, learning, and improving with each attempt, and that’s kind of the whole point of creating things in the first place. If you have specific suggestions instead of broad insults about ‘dead memes’ or ‘random assets,’ I’m totally open to hearing them, but otherwise it’d be more helpful to offer feedback that actually helps rather than just trying to tear it down.

My reply isn’t a ‘ChatGPT-type’ response — it’s literally just me explaining my point clearly. Not everyone who writes in full sentences or tries to be coherent is using AI. It’s kind of funny how people assume anything that doesn’t look chaotic must be generated, but I promise this is just me taking a second to think before typing. If anything, calling every well-phrased comment ‘ChatGPT’ just shows how low the bar has gotten for normal conversation online.

Thank you so much for the awesome comment! I’m really glad to hear you found the obby fun and enjoyable to play. I put a lot of effort into making 67 Obby a mix of challenge and entertainment, so it means a lot to know it stood out to you. Your support and feedback motivate me to keep improving and adding more creative ideas. I hope you continue to enjoy the game, and feel free to share any suggestions you have for future updates!

Thanks so much for checking out the game! 😄 I’m glad it gave you a laugh, and I really appreciate you taking the time to leave a comment. It means a lot to see people engaging with what I’m creating. I’m still improving things as I go, so if you have any feedback or ideas, feel free to share. Thanks again—and all the best to you too!

Thanks for checking out the game and for the honest feedback! I’m glad the creativity came through, even if the meme angle wasn’t your thing. As for the theme, I definitely tried to weave it in, but I can see how it might not have landed clearly from your perspective. I appreciate you pointing that out — it helps me figure out what to refine going forward. Thanks again for taking the time to comment!

Thanks for giving it a try and for the honesty! I know the game itself was rough since it was a quick experiment and not everything ended up working the way I hoped. Still, I’m glad the background music stood out to you in a good way—that’s at least one win! I’m using feedback like this to figure out what to improve in future projects, so I appreciate you taking the time to share your thoughts.

Sorry to hear it wasn’t a good experience for you. This project was something I made quickly just to experiment and try out a few ideas, so I know it’s not going to land for everyone. Still, I appreciate you taking the time to play it and share your thoughts—feedback, even the rough kind, helps me figure out what to improve next time. Hopefully my future projects will give you a better experience.

Thanks for the feedback! I get where you’re coming from, but this was just a quick 10-minute project I made for fun and to experiment a bit. Not every idea has to be a full, polished game—sometimes small, fast prototypes help me learn and try out concepts without overthinking them. I do appreciate the encouragement, though, and I’m definitely working toward bigger and better projects. Hopefully next time I’ll have something more up your alley, but I’m still glad I put this one out there.

“Hey, I get that the 67 meme isn’t everyone’s thing anymore, but I made this game because I genuinely had fun with the idea and wanted to put my own spin on it. Memes come and go, but creativity doesn’t have an expiration date, and part of the fun of making stuff online is exploring whatever inspires you—even if it’s something a little old or niche. If it’s not your style, that’s totally fine, but I hope you can appreciate that different people enjoy different things.”

“Wow, that is spectacularly dramatic feedback and honestly kind of impressive 😂. I’m glad the game at least cured the self-hate, even if it apparently replaced it with… organ failure and ear cancer? Jokes aside, I appreciate you taking the time to play it and comment. If there was something specific that pushed you into this new era of emotional (and apparently medical) catastrophe, feel free to let me know—I’m always looking to improve things, even if your review reads like you barely survived the experience.”

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“‘Wth,’ huh? 😂 Honestly, that’s a reaction I’ve gotten a few times, so you’re definitely not alone. That part of the game is meant to feel a little unexpected, but I’m curious what specifically made you say that. If something confused you or caught you off guard, feel free to let me know—I’m always open to feedback, and it actually helps me understand how players are experiencing things.”

Hey, thanks for taking the time to try the game and share your thoughts!
I get that it definitely won’t be everyone’s cup of tea, but I still appreciate the feedback.

About the music and volume — that’s totally fair. I’ll look into replacing the track and adjusting the audio levels so it’s less overwhelming.

As for the style and theme, the project was meant to be a quick, experimental entry, so it ended up being a bit unconventional. I know it’s rough around the edges, but it was still fun to make and try something different.

No worries about the vote — everyone has their own preferences. Thanks again for giving it a shot and for leaving detailed feedback; it helps me improve for future jams!