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CAT SKULL PRESS

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A member registered Oct 28, 2025 · View creator page →

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thank you

Let me know what you think of this? I havce taken on board your idea for how the cargo (now as a crate) may affect thge players, and have come up with this: 

And thanks for the question about it, I made me think and realised a good mechanic could be used here.

this is to be edited as we ran out of space 😂

You are jumping ahead on my to do list ahahah, this is already something I have listed to tackle in my edits after my holiday this weekend! So far I am thinking simply a chest or a large crate one has to commute to the town. Will see what I can fit in overall!

thank you! All this will be taken into account but the redevelopment of the zine into a full adventure/module in the future!

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Hello all!

I’m currently looking to work on one more project for this jam to keep up to date with my drawing practice alongside graphics work. I’m looking to get back into doing location art and further explore the isometric format.

I’m mainly interested in creating location-focused artwork; keeps, castles, ruins, settlements, and other environmental pieces. I’d also like to create smaller item spot illustrations, such as weapons, trinkets, tools, and possibly food or other objects that fit the setting.

I have also come to find typesetting and layout design rather stimulating for my ASD, so I am also up for tackling that if anyone wishes for me to have a go with their submissions.

I’m not looking to create creature or character art in any form.

I’m not looking for payment for providing the artwork, but I am looking for permission and an agreement that, once the jam is complete, I can sell the finished trifold at markets, fairs, board game events, and potentially stock it with local, independent, and non-profit game shops. This would not include chains or larger suppliers such as Zatu, Forbidden Planet, Magic Madhouse, or Chance Encounters.

If anyone is interested in collaborating, feel free to reach out:

Email: catskullpress@gmail.com 

 Instagram: @castskullpress 

 Discord: catskullpress

JUST DOPE!

THANK YOU!

DIOLCH!

THANK YOU!

NOTED! Good to know, was not sure, thanks for the heads up!
Nonetheless, it is dope!

One of the top three for me out of this jam!

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Hello from me, the guy behind Piteous Priests, I also did the cover art for this, heheh

Question: looking at the spreads you have exported, are these pages in the correct place, because if I print this as is in the file at this time, I have a booklet that opens in reverse, like a manga. Is this intentional, are the pages in the wrong order, or should the cover be on the right hand side of a spread? I am unsure as to which page comes in what order now?

THANK YOU SO MUCH!

THANK YOU!!!

For anyone wishing to discuss who has, I have started a thread on the Cult Of The Lizard server on Discord

aye grand! I will look at setting up a feed/thread on discord this afternoon for people to discus

Hello all,

I recently did the triptech game jam for Mothership and at the end of judging/during it, a collective of the entries for the jam were sold as a bundle. Would anyone who has sold their work at a rate be interested in selling in a bundle with a discount?

This is sick!!! Had a go at printing and binding it at home: 

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The font is called Hill House, it’s a free and commercially usable font based/replica of the font Strong Glasgow, which itself a font inspired by the stylish handwriting of Scottish architect and designer Charles Rennie Mackintosh, capturing the iconic Art Nouveau lettering style of early 20th-century Glasgow. Though, the latter of the two is not free and requires a hefty commercial license. And thank you for the kind comment, 

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Hello all!

To keep me busy these next two weeks whilst taking a break from another project, I am down to help with some art and layout. If you wanna DM me and have a chat or take a look at my portfolio, please do so at the following:

  • Cat Skull Press (here and on instagram at @catskullpress)
  • Illustrated_haven (on instagram)
  • Contact me on discord at: lastillustrator 

Good luck all in the jam!!!

I have sent an email, I hope it works!

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This appears to use the same format as my own submission: eight A6 panels arranged in a concertina layout, which provides the equivalent printable area of four A5 pages. It also appears to match the format used for my collaboration with Daily Ritual Press, The Crooked Tavern. As outlined in the game jam rules, this is now one of the accepted submission formats.

For reference, the accepted formats, as outlined in the game jam rules, are listed below:


If we're charging for entries from the outset to limit the spread of unintended free copies, how should we submit them to the judges or provide them for judging?

Be more than happy. (tumble weed rolls through my brain) jk

SICKKKKK!!! Would love to see that! May I recommend adding a French fold cover and maybe a concertina zine stretch goal, which would add to the whole scripture feel?  

THIS IS SICKKKKK!!! WOUlD LOVE TO SEE IT AS A PHYSICAL COPY!

Yeah, I'm solely going off that of the standard A4 sheet; this is the mockup of one side: 

You have stated in the rules we can fulfil not more than 4 pages of A5, but could this be turned into an 8-panel A6 concertina book (one very long trifold), and would my measurement and area still take up no more space than 4 A5 pages/panels would? Thought best asked before I start to rough stuff out or come up with pre-emptive ideas!

Hello! Just curious if there is the possibility of having a laurel or badge to be placed on our completed submissions to show that our entry was a part of VAULTS OF VAARN/VAARN SUMMER JAM '26? Thought it may be a good thought, but no worries if it's not a good idea.

I’ll edit it to be 1bcr.

And yes, no upgrades or hard points in any capacity, also to reflect the discount of the ship against the jump range and size of the vessel. I plan to shorten the the design lore of the ship below the stats and add a note explaining that as it’s a non combat vessel and more of a “base” ship no hard points or upgrade spots are to be available. All to be edited in the post jam version.

Yea, I make increas ie by 200M but I tried to balance it out with the fact travel takes 3d10s and not 2, and the ship has zero ability for battle or any hard points anymore. If you have a “reasonable” value you’d suggest for the post jam version please do say.


and thank you for the comments on its look!

I shall take this as a strong note for when I redevelop this, and I will be certain to mention my "glowing briefcase" mindset and reference Pulp Fiction!

Cheers! Yeah, there was a lot I wanted to do with the project, but by the end I realised I was trying to fit quite a substantial module into a trifold format. Space was definitely the biggest challenge, and most ideas had to be stripped back heavily just to fit.

From the beginning, the intention was for this to be a very bare bones concept that the Warden could build upon themselves. I wanted it to feel more like an ad libbing style trifold that encouraged improvisation at the table, and in hindsight I think I could have pushed that aspect further. That especially applied to the logs, where I tried to leave room for interpretation, although I still somehow ended up writing those sections in more detail than intended!

I do plan to revisit and redevelop this as a zine instead, where I can properly flesh out the ship, expand the systems, and include a stronger subplot. This was only my second time handling the writing side of a trifold, and the first time I have really tried incorporating more structured rules into one, so it has been a valuable learning experience.

With the artefact, my intention from the start was to lean into a “what’s in the briefcase?” style mystery similar to Pulp Fiction. I removed some of the artefact artwork to make more room for text, although looking back I probably did not use that extra space as effectively as I could have.

I also agree that the theme ended up fairly minimal. I had originally hoped the connected system would settle on a stronger shared mythology or legend, but as that never fully developed, I chose to keep my contribution more open so it would not contradict other entries. One of the biggest challenges was also the danger mechanics. I had ideas for a more evolved narrative progression throughout the trifold, but realistically I felt there was only room for either the hazard table or a more complex mechanic, not both. After showing versions to several Wardens, opinion seemed split, so I followed my instincts and kept the hazard table.

Overall, it has definitely been a learning curve. I think a lot of us found ourselves stronger in certain sections and weaker in others, which speaks to how difficult the trifold format can be. If anything, I have realised I am probably more confident with the visual and structural side than the written aspect, though I will absolutely be taking all of your feedback into future projects. Thank you again, I really appreciate the feedback and the time taken to go through it.

THANK YOU!

OHHHHHHHHHHHHHHHHHHHHH my bad ahaha

grand

thank you

Also I just realised you’re behind Eternal Ruins, I was broke at the time when the kickstarter happened but sooooooooo coool