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CAT SKULL PRESS

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A member registered Oct 28, 2025 · View creator page →

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cheers and dope

Curious, what font did you use for the cover? And whats news on the physical copies, I cannot seem to get your blog to load wahhhhhh

I guess so. Whilst I studied illustration at university, we were taught that there is the Exterior panles and Interior panels, which are read 1-3 left to right when looking at them, so the side of the paper that features the cover would be exterior, and so forth, with each panel being numbered E1, E2, E3 and so on. Guess it is different around the world. 

Nevermind found it, the text has been recitifed so it does not contradict that of the mechanics

When you say back panel? Which one? As far as I am aware, unless I have missed something, the only mention of carrying the crate is in the crate mechanics section above the hex map?

Thank you!

Yeah, the tricky thing I did not understand at al,l and I let the other writer on this project, Daily Ritual Press, tackle it, as it's vague in my eyes and needs to be cleared up a little more, in my opinion. What does not help is that I sent this off to TKG as it is, and it was approved, so that was helpful in some way (laugh and sigh). If it changes and becomes more refined when 1E comes around, I will come back to this and do a 1E edition. For now, if they are okay with it, I will leave it as it is as the rules have triggered me enough to be vague and frustrating ahahaha.

As for the lighthouse bit, this has been rectified: a lighthouse on the coast, a Foghouse in the town. These will be updated post-judging!

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CHEERS! The text has also been fixed and refined along with some minor stat changes!

Having seen some of you mentioning the trick thing, and having asked around about their interpretations, one side going one way and the other another, I am just going to leave the interpretation as written as is, it's been approved by TKG with no comment, so I will just take it as is unless told otherwise, or 1E is released!

I meant finding it in the sense that maybe some of the text in some places should be made bold to make it stand out a little more, that is my only gripe, for instance, where it says Mountain Hazards, it took me two or three glances back at it to realise that it's text. The orange background really overwhelms it. 

Cheers!

An adjustment ahas been made to the table, thought nor shortened, but the new entry will help give a reason to explore the map a little more and present a new positive encounter. This will be updated after the jam judging has ended.

Thank you for the notes: though I am curious, which do you consider to be the repeating elements on the table, and what would you suggest as a replacement

Cheers!

Cheers!

Cheers!

The font is reabable to me fine when sized correctly, I would say especially on the text that is bound by the box for the Salt Rumours and Rules, needs some padding either side, some more spacing, so with that in mind all the text needs to be shrunk by at least 0.5 or 1 pt and then given more padding between lines, i would also lose the blue all together, does't fit the colour palette and the aesthetic in my eyes.

I really like this one, especially the colour compositions and how well the limited palette works across the whole adventure. The overall theming and presentation feel really cohesive, and it’s very easy to understand what’s happening and where the adventure is taking you.

I also really like the Mirror Game as a central mechanic. It gives the Lindworm encounter something much more interesting than simply fighting a big monster, while tying nicely into the story and the character’s history.

Overall, it feels like a really solid and easy-to-run adventure. My only real suggestion would be to make some of the key gameplay information a little easier to find at a glance, but beyond that, I think this works really well both as an adventure and as a trifold.

THIS LOOKS FAB! I really love the use of the limited colour palette here. The 60/30/10 colour ratio has been handled really effectively, giving the design a strong visual hierarchy without overwhelming the page. The colours feel purposeful and help draw attention to the right areas.

It’s also very easy to read, navigate, and understand what’s happening, while still feeling straightforward to run and implement at the table. Everything feels clearly presented without sacrificing the overall aesthetic.

My only small quip would be the table in the Whispers section. I think introducing one of the other colours from the palette there could help it stand out a little more and add some visual variety. Beyond that, everything else is absolutely brill!

Love the theming, narrative, and setting of the adventure. It’s easy to understand what’s happening and what the adventure is trying to convey. My only concern is the readability of the text and some of the colour choices. I feel a more refined colour palette, alongside more considered font choices and some additional breathing room within the text boxes, would improve the overall presentation. The text could also be made slightly smaller while remaining perfectly readable. Together, I think these changes would give the design more polish and elevate it overall.

This is utterly stylish! I have a soft spot for limited colour palettes, since I hate comlpex colour pieces, but this has been utilised very very well!

Love the maps on this!!!

Credit goes to Gabe L. of Daily Ritual Press for these fabulous descriptions.

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Thank you! It was a real challenge but I’m happy with how it turned out. I shall take most of this into consideration! I’ll be keeping it as a pay what you like option (unfortunately in my current situation I just can’t make all my work completely free), but I will be looking to develop this into a fully fledged zine around Christmas as part of my MA. 

thank you

Let me know what you think of this? I havce taken on board your idea for how the cargo (now as a crate) may affect thge players, and have come up with this: 

And thanks for the question about it, I made me think and realised a good mechanic could be used here.

this is to be edited as we ran out of space 😂

You are jumping ahead on my to do list ahahah, this is already something I have listed to tackle in my edits after my holiday this weekend! So far I am thinking simply a chest or a large crate one has to commute to the town. Will see what I can fit in overall!

thank you! All this will be taken into account but the redevelopment of the zine into a full adventure/module in the future!

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Hello all!

I’m currently looking to work on one more project for this jam to keep up to date with my drawing practice alongside graphics work. I’m looking to get back into doing location art and further explore the isometric format.

I’m mainly interested in creating location-focused artwork; keeps, castles, ruins, settlements, and other environmental pieces. I’d also like to create smaller item spot illustrations, such as weapons, trinkets, tools, and possibly food or other objects that fit the setting.

I have also come to find typesetting and layout design rather stimulating for my ASD, so I am also up for tackling that if anyone wishes for me to have a go with their submissions.

I’m not looking to create creature or character art in any form.

I’m not looking for payment for providing the artwork, but I am looking for permission and an agreement that, once the jam is complete, I can sell the finished trifold at markets, fairs, board game events, and potentially stock it with local, independent, and non-profit game shops. This would not include chains or larger suppliers such as Zatu, Forbidden Planet, Magic Madhouse, or Chance Encounters.

If anyone is interested in collaborating, feel free to reach out:

Email: catskullpress@gmail.com 

 Instagram: @castskullpress 

 Discord: catskullpress

JUST DOPE!

THANK YOU!

DIOLCH!

THANK YOU!

NOTED! Good to know, was not sure, thanks for the heads up!
Nonetheless, it is dope!

One of the top three for me out of this jam!

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Hello from me, the guy behind Piteous Priests, I also did the cover art for this, heheh

Question: looking at the spreads you have exported, are these pages in the correct place, because if I print this as is in the file at this time, I have a booklet that opens in reverse, like a manga. Is this intentional, are the pages in the wrong order, or should the cover be on the right hand side of a spread? I am unsure as to which page comes in what order now?

THANK YOU SO MUCH!

THANK YOU!!!