thank you
CAT SKULL PRESS
Creator of
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Hello all!
I’m currently looking to work on one more project for this jam to keep up to date with my drawing practice alongside graphics work. I’m looking to get back into doing location art and further explore the isometric format.
I’m mainly interested in creating location-focused artwork; keeps, castles, ruins, settlements, and other environmental pieces. I’d also like to create smaller item spot illustrations, such as weapons, trinkets, tools, and possibly food or other objects that fit the setting.
I have also come to find typesetting and layout design rather stimulating for my ASD, so I am also up for tackling that if anyone wishes for me to have a go with their submissions.
I’m not looking to create creature or character art in any form.
I’m not looking for payment for providing the artwork, but I am looking for permission and an agreement that, once the jam is complete, I can sell the finished trifold at markets, fairs, board game events, and potentially stock it with local, independent, and non-profit game shops. This would not include chains or larger suppliers such as Zatu, Forbidden Planet, Magic Madhouse, or Chance Encounters.
If anyone is interested in collaborating, feel free to reach out:
Email: catskullpress@gmail.com
Instagram: @castskullpress
Discord: catskullpress
Question: looking at the spreads you have exported, are these pages in the correct place, because if I print this as is in the file at this time, I have a booklet that opens in reverse, like a manga. Is this intentional, are the pages in the wrong order, or should the cover be on the right hand side of a spread? I am unsure as to which page comes in what order now?
The font is called Hill House, it’s a free and commercially usable font based/replica of the font Strong Glasgow, which itself a font inspired by the stylish handwriting of Scottish architect and designer Charles Rennie Mackintosh, capturing the iconic Art Nouveau lettering style of early 20th-century Glasgow. Though, the latter of the two is not free and requires a hefty commercial license. And thank you for the kind comment,
Hello all!
To keep me busy these next two weeks whilst taking a break from another project, I am down to help with some art and layout. If you wanna DM me and have a chat or take a look at my portfolio, please do so at the following:
- Cat Skull Press (here and on instagram at @catskullpress)
- Illustrated_haven (on instagram)
- Contact me on discord at: lastillustrator
Good luck all in the jam!!!
This appears to use the same format as my own submission: eight A6 panels arranged in a concertina layout, which provides the equivalent printable area of four A5 pages. It also appears to match the format used for my collaboration with Daily Ritual Press, The Crooked Tavern. As outlined in the game jam rules, this is now one of the accepted submission formats.
For reference, the accepted formats, as outlined in the game jam rules, are listed below:

You have stated in the rules we can fulfil not more than 4 pages of A5, but could this be turned into an 8-panel A6 concertina book (one very long trifold), and would my measurement and area still take up no more space than 4 A5 pages/panels would? Thought best asked before I start to rough stuff out or come up with pre-emptive ideas!
I’ll edit it to be 1bcr.
And yes, no upgrades or hard points in any capacity, also to reflect the discount of the ship against the jump range and size of the vessel. I plan to shorten the the design lore of the ship below the stats and add a note explaining that as it’s a non combat vessel and more of a “base” ship no hard points or upgrade spots are to be available. All to be edited in the post jam version.
Yea, I make increas ie by 200M but I tried to balance it out with the fact travel takes 3d10s and not 2, and the ship has zero ability for battle or any hard points anymore. If you have a “reasonable” value you’d suggest for the post jam version please do say.
and thank you for the comments on its look!
Cheers! Yeah, there was a lot I wanted to do with the project, but by the end I realised I was trying to fit quite a substantial module into a trifold format. Space was definitely the biggest challenge, and most ideas had to be stripped back heavily just to fit.
From the beginning, the intention was for this to be a very bare bones concept that the Warden could build upon themselves. I wanted it to feel more like an ad libbing style trifold that encouraged improvisation at the table, and in hindsight I think I could have pushed that aspect further. That especially applied to the logs, where I tried to leave room for interpretation, although I still somehow ended up writing those sections in more detail than intended!
I do plan to revisit and redevelop this as a zine instead, where I can properly flesh out the ship, expand the systems, and include a stronger subplot. This was only my second time handling the writing side of a trifold, and the first time I have really tried incorporating more structured rules into one, so it has been a valuable learning experience.
With the artefact, my intention from the start was to lean into a “what’s in the briefcase?” style mystery similar to Pulp Fiction. I removed some of the artefact artwork to make more room for text, although looking back I probably did not use that extra space as effectively as I could have.
I also agree that the theme ended up fairly minimal. I had originally hoped the connected system would settle on a stronger shared mythology or legend, but as that never fully developed, I chose to keep my contribution more open so it would not contradict other entries. One of the biggest challenges was also the danger mechanics. I had ideas for a more evolved narrative progression throughout the trifold, but realistically I felt there was only room for either the hazard table or a more complex mechanic, not both. After showing versions to several Wardens, opinion seemed split, so I followed my instincts and kept the hazard table.
Overall, it has definitely been a learning curve. I think a lot of us found ourselves stronger in certain sections and weaker in others, which speaks to how difficult the trifold format can be. If anything, I have realised I am probably more confident with the visual and structural side than the written aspect, though I will absolutely be taking all of your feedback into future projects. Thank you again, I really appreciate the feedback and the time taken to go through it.





