Nice demo
Cesco
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I’m using the latest version of VirtualC64 (Version 6.1 - 260901). It works only if I manually drag it to the “Memory” section. If I drop in in the “Drive 8” section it won’t work.
Other PRG files such as “Bubble Bobble - The Lost Caves” would work if dropped on both Drive 8 and Memory slots, so there’s definitely something strange either in the PRG decoding implementation of VC64 or in the PRG file itself.
Congratulations on the release! However, I tried v1.0.1 on both VirtualC64 and VICE:
- On VICE, the game tends to crash if I press Q to quit and go back to the main menu.
- On VirtualC64, it doesn’t load at all.
I’ve also opened an issue on the VirtualC64 repo with more details (screenshot and video captures), in case it’s useful for cross-checking: https://github.com/dirkwhoffmann/virtualc64/issues/853
Happy to share more info or test a fix if needed. Thanks for your work on this!
Wonderful. I’m using it on macOS and it works perfectly. However, when I close the application, it crashes on exit. I can’t tell whether the crash is caused by Whimtale or Neutralino.js.
It would also be wonderful if one day Whimtale could support a small scripting language to handle the scenario, rather than using the visual editor which is easy to use but complex for articulated actions. Something like JavaScript scripting like ct.js has.
I ran the command `softwareupdate --install-rosetta --agree-to-license` and then tried launching the app again, but without success. It still tells me that the app is damaged and cannot be opened.
Inside /Application/UWUVCI-V3.app/Contents/Logs there are no files.
I also cannot find any folder named "kegworks" or "UWUVCI*" in either `~/Library/Logs` or `/Library/Logs`
I also tried running `xattr -d com.apple.quarantine /Applications/UWUVCI-V3.app` , but I then get a message saying that Wine cannot be scanned for malware. I also cannot manually allow it to run from System Settings > Privacy & Security, as there is no option to do so.
There is no UWUVCI-V3 folder inside /Applications/UWUVCI-V3.app/Contents/drive_c/users/crossover/AppData/
This is the content of that folder on my computer:
.
├── Local
│ └── Microsoft
│ └── Windows
│ ├── History
│ ├── INetCache
│ └── INetCookies
├── LocalLow
└── Roaming
└── Microsoft
└── Windows
├── Network Shortcuts
├── Printer Shortcuts
├── Recent
├── SendTo
├── Start Menu
│ └── Programs
│ ├── Administrative Tools
│ └── StartUp
├── Templates
└── Themes
BTW I'm using a MacBook Air M3 with MacOS Tahoe 26.1
Great game.
I don't want to sound like a critic, but in my opinion it would be better if the ghost moved slightly faster than Pacman rather than the opposite, even from the first level of the game. This is exactly the behavior of the original https://abagames.github.io/crisp-game-lib-11-games/?pakupaku
This forces you to play strategically, deciding based on the position of the power pill whether to run towards it or run towards the edge of the screen to get to the other side.
Beautiful and addictive, but IMHO your game has an unbalanced level design.
- Level 2 and Level 3 requires a lot of thinking to resolve them.
- Level 4 and Level 5 are very easy and straightforward
- Level 6, 7, 8 and 9 are a little bit more complicated then level 4 and 5, but not as complex as level 2 and 3 (not even close).
IMHO you should swap the levels:
- Level 4 should be level 2
- Level 5 should be level 3
- Level 6 should be level 4
- Level 7 should be level 5
- Level 8 should be level 6
- Level 9 should be level 7
- Level 2 should be level 8
- Level 3 should be level 9.
The sentence "For use with MSX computers (any generation, both real hardware and emulation supported)" is a little bit misleading, as this is a 256kb ROM and won't work on my 64kb MSX1 computer without using a Carnivore or a everdrive-like cartridge.
However the game is great, I just purchased it and I don't regret it.
It's a great plaform puzzle game. If you want to allow people to try online the MSX version without downloading anything, you could put on your website a link to the WebMSX online emulator including a URL to a demo version like this:
https://webmsx.org/?PRESETS=NODISK&MACHINE=MSX1E&ROM=https://roolandoo.itch.io/path_to_your_demo_version

Well, I discovered that the website "UPL Gravedigger" have placed a demo made with TIC-80 on the frontpage.
The website is written in Japanese and managed by some former employees of the now-defunct arcade company "UPL", that was a spin-off of another well-known arcade company, "Universal" (Mr. Do, Ladybug)
UPL made some impressive arcade games back in the 80s and early 90s, like Atomic Robokid and Penguin kun-wars, just to name some of the games I still fondly remember. Their former employees have put up a website to explain what happened to them after the closure of the studio and to show some of the early concept and sketches used to develop their games.
If you want to visit their website, this is it:
Great game. However if can give you a suggestion, IMHO when for example the blue tank shoots the red tank and the red tank explodes, you should provide a temporary barrier to the red tank (something that could last for 5 to 10 seconds) giving time to the red tank to escape or to rotate in order to take the aim, because otherwise the blue tank could continue to shoot the red tank and get points over points.


