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Chamooze

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A member registered Aug 01, 2019 · View creator page →

Creator of

Recent community posts

I was a bit confused, is there a way to know which rival cities you can beat or not?

Something that would really help in understanding the game rules would be quick popups/icons when colliding with things. Took me way too long to notice that the gray tetrahedrons gave materials...

Really cool!

I feel bad tho, I cheesed the last fight. Probably would need some kind of not-killable attack down the middle. That might make the fight very hard tho, so maybe need some tweaks to the timing of the side-lane attacks?

Also, input buffering - please! :)

Interesting concept! (I played the current/non-gamejam version)

Some random ideas that popped up while playing:

I can't quite tell if the idea is for this to be a kind of relaxing "sandbox" or more a score chasing game.

Sandbox, would be cool if the ocean floor was "revitalized" as you remove trash (something simple as changing the color of the texture or maybe even add some coral textures or something). Also, upgrades! :)

If it's a score chaser, maybe add score for each bucket based on how many pieces of trash you pick up at once? Another idea; limit the amount of trash at the start and have boats or something dump trash so you get to chase the trash around.