So, how does purchasing on here work? Is it pay per demo version, or is it a one time buy and all new demos will be available here, as they're updated?
ChaosRiderWolf
Recent community posts
Heeeeeeeeeeeeeeeeeell yeah been waiting for this ever since it got announced a while back. First is still one of my favorite porn games ever made, and just a good game on its own.
Not much to note yet, but the premise is a great one, BB's new(ish) design is fantastic, and it's great to see the continuity still going forward with things like Bridget still training up and stuff.
Only one real things to even note, the performance on the bulletin mode menu might be a little off, seemed like the controls lagged ever so slightly on the menu. Hype for this one.
Much as I like the original, this one seems more sprawling and confusing, which is unfortunate without a map, especially given your view keeps shifting between two characters. In addition, night 2 just seems... unebeatable, for me? I get to a room with a second box, but there's no extra button to put it on, and no doors open to get close to the end room. I don't know if something isn't loading properly, or what.
Yeah, that perfect performance, whatever it is, is /waaaaaaaaay/ too hard to get right now. Beyond that, fun game, cute art, funny concept. Could even introduce targets that you shouldn't taunt, because either they're carnival workers that would get genuinely annoyed and complain, or someone with like a ballgag or something that could just shut you up for taunting them. Good stuff!
Main criticism is that there's rarely a good reason to send out two groups of subs at the same time, but it's also not really a waste to, you're not punished ( I think) but they're also not likely to do anything, so it just winds up being kind of weird. Adding in more monsters, more graphics, and maybe a few more mechanics, would make this a fun little game, but I can't imagine it being stretched out much further than this.
Well, was going to suggest with a rivalry this heated, that an ending where they both wind up bound together would be extremely hot... guess you're already on that wavelength.
As for the actual game, extremely solid start. Difficulty is too easy, and bindings, while helpful, aren't enough to sway a fight either way. If fleshed out with more leaders and units, or perhaps shift the generic units to enemy side, and have a cast of unique characters that can be bound up, and you'll already be on a road to something genuinely special.
Either way, excellent little game, though one gripe: the endings have the text boxes blocking out a fair bit of the pictures, and that especially hurts for Valerie's victory. Hopefully that can be fixed in the upcoming update?
Also, from a personal perspective, thank you for including nudity. It's always a personal preference, of course, but nudity always makes the bondage better for me, and this game has a good use of it.
Solid take on Papers Please. Perhaps some light interrogation elements (asking the agent to unzip their top to show a chest scar, or something) to add some spice and variety to the gameplay would be warranted. Also a fan of nudity in bondage, personally, so perhaps outright stripping a spy every so often, maybe on suspicion of sneaking in weapons or something,
Either way, would love to see this idea expanded on, very solid base to work with here.
Good start. Obviously has room for improvements, using up money for stuff, adding a sprite for the rocket (maybe it's got some heroes strapped to it, or just a design of a bound woman on it, for fun?), a more rewarding picture for the end screen (some of the heroes bound and kneeling before Kim, or something?)
Basically, solid start, which is exactly what's to be expected from a game jam... game.
So the guards don't seem capturable, and the capture info is wrong for Constance. It's not 9 frames, it's 7, and the seconds are completely off, the whole thing lasts like, five seconds, once you've gotten up close to her.
With that being said, stealth gameplay is pretty barebones, but I actually like the idea of the capture mechanic, and the mention of the bondage chair gives me a though of a Hitman style bondage game, where you have different ways of binding your target in the environment.
Regardless, I'd focus on that capture minigame going forward, make that the main centerpoint, after polishing it up and adding in some variety to it.
I've been following this game for a while now, and it's made good strides, but I have to say that the tentacle QTE is... well, basically impossible. It's hard enough to get two right in that short time frame, and more than three are apparently required? Until that's changed, the game is impossible right now, or next to it.