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CHEESE Mc JEEZ

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A member registered Mar 06, 2021

Recent community posts

I love the arcadey nature of this game. 

Having every level randomize your debuffs (freezing,starving) and COBB's buffs kept each level interesting.

I especially enjoyed COBB's hearing mechanic, because it allowed you to mislead him using the rocks and breakers. The starving debuff also forced me to keep track of the carrot's placement and how many I could eat. It added a level of strategy and planning that makes the game overall more enjoyable and replayable. I also  think the limitation on how many items you can hold at one time also adds to the strategy of the game.

However in harder levels, I feel like when COBB is given sight, hearing, and smell it takes those strategic options away from the player and makes things feel too unfair, especially with the added debuffs. There were times where the game devolved into a chase that I couldn't escape from and felt that I couldn't avoid. 

Maybe this could be fixed by having each duplicate COBB a single sensing buff?

I'd argue that you should try to find a way to balance the game mechanics out without sacrificing difficulty and player strategy, so that when a player get themselves caught in the later levels it's mostly their fault. 

I think one way this could be done, is guaranteeing a serious debuff for both COBB and the player that they must both grapple with. 

For example, when COBB is blind but can hear and you have starving and must flip breakers. In that scenario it forces you into two different situations that could capture COBB's attention. 

P.S. I think having the carrot eating noise capture should capture a stronger reaction in Cobb almost as much as flipping a breaker. I feel like it would be more interesting, because so far that mechanic hasn't really affected my gameplay that much. But that's just my experience.

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I did try to extract it using an app from the Microsoft store but al It gave me was the music files from the game. (also thx for replying)

Cool game! But some more enemy variety and room layouts would be nice, it gets repetitive after fighting through the exact same room a dozen times.

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Just a suggestion. This game does cost money after all.

Awesome vid!

Hey is it possible to have a exe version of the game? I cant run rar files on my laptop, any of you guys have a suggestion for me?

I agree! That would make the game interesting!

These are just suggestions of course, you guys do whatever makes you happy! : D

- Some more levels could help flesh it out.

- Powerups or interactable elements/obstacles such as buttons that slam close doors in the maze or treadmill floors.

- Maybe you can add more monsters that have their own unique behaviors and abilities (maybe monsters that hinder your progress or just annoy you?) Like a french-fry monster that is scared of you, but steals those toy key collectables from you if it is able to sneak up on you without you seeing it.

Although my ONE compliant is that the Oogaburger knows exactly where you are at all times, It would feel way better and be more fun to be able to sneak past or outsmart the burger. Doing this would also add a layer of strategy, which I think this game needs some more of to really expand it. (But of course I'm not saying to make the AI unintelligent, but maybe you could add a weakness(s) to the Burger to exploit strategically)