mac too now.
CipherSong Studios
Creator of
Recent community posts
Hi! I'm a solo dev, and Racecraft GP is my open-wheel racing game. I built it around one idea: racing the AI should feel like racing people. The AI defends its line, sets up passes into the next corner, gets it wrong sometimes, and won't just move aside because you're behind.
What's in it
- 22 circuits plus reverse layouts, with 11 fictional teams and a full 22-car grid
- Full race weekends: qualifying, races, championship and career modes
- Real race rules: safety car and virtual safety car, yellow flags, track limits, penalties from the stewards, blue flags, and a mandatory two-compound tyre rule
- Strategy: tyre wear, fuel, pit stops with team radio, and changing weather from dry to wet
- Damage: wings, suspension and punctures, and you can retire from a race
- Car setup: wings, brake bias, differential
- Wheel and pedal support with force feedback and a calibration wizard. Separate pedal sets and paddles work, and gamepads work out of the box
- Replays and photo mode, plus a custom livery, helmet and race number
Platforms: native builds for Windows, macOS (Apple Silicon and Intel) and Linux (x86-64, X11 and Wayland).
$4.99, one time. That's the full game, with no DLC and no in-game purchases.
If it doesn't run on your system or doesn't work with your wheel, message me through itch and I'll refund you. No hassle.
👉 https://ciphersong.itch.io/racecraft-gp-sim
I'm still improving the graphics, and I read every comment. I'd especially like blunt feedback on the handling and the AI.

