The game is great and the idea is very creative. it is like tetris but with numbers. Genius
Circus Freaks
Creator of
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Simple, but the game has a lot of clever tricks to keep you on your toes or your hand tips! It gets tough trying to stop things from falling apart while putting the clock back together for your friend. I also really liked the variety in subsequent runs—having the dark to be in a run and the other run not have it in the same place and time where you see it.
I really love the core gameplay loop; it is incredibly addictive! I know you likely already have a roadmap for bug fixes, but I wanted to share some suggestions based on my experience playing:
Core Mechanics & Gameplay
- Economy System: Implement a money system to allow for upgrades and purchases.
- Player Power-ups: Add power-ups to enhance gameplay, such as a stamina meter to allow for sprinting.
- Difficulty Balancing: The difficulty of Level 2 feels a bit too high and could use some balancing/reduction.
- Crisis Events: I loved the "crisis" mechanics (like fixing the electricity)—these moments are great!
- VIP Customers: Could you provide more information or background on the VIP customer mechanics?
UI & Visual Feedback
- Counter Clarity: The serving counter needs to be more visually distinct so it’s easier to identify.
- Dishwasher Interaction: To make the dishwasher UI more intuitive, consider adding an icon/banner to the text, or implementing a "look-at" (LookRotation) function so the text always faces the player.
- Character Models: The customer models could use some variety or an update to improve visual cohesion.
Environment & Polish
- Kitchen Aesthetics: Consider adding a chef character or placing a partition/cover to better define the kitchen area.
- Decorations: Adding more interior decoration options would go a long way in making the space feel finished.
I’ve really enjoyed playing so far! I’m happy to provide more feedback as you continue development, so just let me know if there are specific areas you’d like me to test or look into.

















