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A member registered May 22, 2025 · View creator page →

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Such a cozy and chill game it gave me a sense of peace throughout the entire time I played it. The music, atmosphere, artstyle and color pallette and mechanics all blend well to give a very beautiful and peaceful atmosphere. I only got a little stressed after forgetting to return books but that's on me.

I like the art style of this games enemies and players. The gameplay is a little janky but the core concept is there and i can is quite fun to stack a lot of different attacks together and decimate enemies.

Very cute game an love the overall tech like aesthetic. It does end up being a little confusing at first and did seem like there were some turns where the cards just end up not in my favour and no way to save cards for later turns but I'm also not the smartest in these games

despite the bug where the doors are unable to open, the overall game is a super solid puzzle platformer where it really does make you think of the a lot of the mechanics in the game itself, I really loved the puzzle where you both have to consider the height you leave the platform in along with having to use batteries themselves as stepping stools, super fun. Art wise i really love the art style, a very cool and rendered pixel style that gave the world a lot of depth with a nice color palette that is both striking and easy on the eyes.

a pretty cute and charming game with a novel concept, reminds me a lot of the on rails shooter kind of games i used to play in the past. The control scheme is pretty interesting and although little exposition in general, what is there is quite charming.

Hi I'm was the artist and level designer for the game. Thank you! I worked a lot on making many of the assets for the game ending up trying to rely on super heavy contrasts with the lighting stuff in unity pushing that super dark atmosphere in the environment. I really wish we got level 2 implemented in the game which should be all but put into the game itself, but I really appreciate the feedback.