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Clarity Flowers

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A member registered Aug 04, 2014 · View creator page →

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really enjoying it :) great vibes. at the point where I can win brutal difficult about 50% of the time

I think my only request would be the ability to disable auto-cascade while playing. There are some rare delicate operations where you don't actually want the cascade to happen and instead want to move your stack on top of a newly-revealed card to free up the

I think if I were going to guarantee solvability, I'd probably try to write it backwards: perform a series of random reversed operations (I think moving any stack of sequential cards to any destination is a "legal" inverse move) to a solved game until it ends up in a shuffled state.

These changes are so good. A massive improvement to the game as a whole and I had a blast playing with them.


It'd be really nice to have a quick reference printout for the new mechanics, though, because I was thumbing through the pdf a lot during play! Particularly: all of the tables throughout the book, the new post-score flow, and a summary of the downtime actions, 

this was cute & fun

I'll start decorating by placing tasteful knicknacks around and about, drawing pictures on the walls.

I have a regular tabletop rpg group that meets weekly over video chat. Right now we’re playing an unreleased Meguey and Vincent Baker game called Under Hollow Hills, about playing fairies in a fairy circus. 

I also play a fair amount of Overwatch with a friend of mine entirely as a convenient thing to do with our hands as we talk about other things. Somehow out best creative ideas always happen this way.

Hi I’m Clarity. She/her. I make tabletop rpgs and think way too often about making social online games, particularly in conjunction with my anarcho-socialist leaning politics. 

Here are some things I like: magical realism, girls kissing, swords.

Yeah totally. I don't mind a formal framework having weird definitions of words (I have plenty) but it can definitely make it hard to relay to people. 

Oh I like this! The distinction between these categories is clear & useful. The use of the word "aesthetic" for that definition feels weird to me though, because I think the appearances of things are actually part of the mechanics, yeah?