Hello everyone!
I'm currently looking for an experienced Unity Whitebox / Level Designer to join our international indie team and help us develop the playable demo of Devil's Legacy.
Devil's Legacy is a narrative-driven psychological horror game inspired by titles such as Silent Hill, Amnesia and Layers of Fear, with a strong focus on atmosphere, environmental storytelling, exploration, puzzles, and psychological tension rather than cheap jump scares.
At the moment, our primary goal is to develop a high-quality demo that will serve as the foundation for the full project.
Current Progress
- The demo has been fully planned and documented.
- An initial roadmap for the full game has already been prepared.
- The first playable location has been completely designed.
- Final maps and gameplay flow for the demo are finished.
- An early whitebox prototype of the redesigned first location has already been created.
- We already have multiple environment concepts and location models prepared.
- Dedicated GitHub repository.
- Dedicated Discord server used for daily communication and development.
- International team consisting of 15 developers, including programmers, 3D artists, concept artists, animators and audio designers.
Who we're looking for
We're looking for someone who has experience with:
- Unity
- Whiteboxing / Blockouts
- Level Design
- ProBuilder (or a similar workflow)
- Player navigation and environmental pacing
The level's gameplay flow, documentation, concepts, and layout are already prepared.
Your main responsibility would be transforming the existing design into a polished, playable whitebox that will later become the foundation for the final environment.
Compensation
The project currently operates under a rev-share model.
Before the demo is released, every active team member will receive a written agreement guaranteeing their revenue share from the project.
I completely understand that this type of collaboration isn't suitable for everyone, and I fully respect that.
Why join us?
Our team already includes programmers, 3D artists, concept artists, animators, audio designers, and other talented developers. At this stage, we're mainly looking for the final missing piece of the core team to help us complete the playable demo.
This is an ambitious long-term project with a clear vision, extensive documentation, and a dedicated international team working together to build something truly memorable.
If you enjoy psychological horror, environmental storytelling, and becoming part of a project from an early stage where your work will have a real impact, we'd be happy to talk with you.
Contact
If you're interested or would like to learn more about the project and its documentation, feel free to contact me on Discord: cloudxst
Thank you for your time, and I look forward to hearing from you!