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Cnosu Entertainment

24
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A member registered May 14, 2025 · View creator page →

Creator of

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If it comes to the coffee machine, after selecting a drink you have to wait five seconds until it brews itself. That's on me for not explaining. When it comes to getting out, I'll definitely have to check out what's wrong with that. Thanks for sharing your experience!

Yeah, couldn't come up with other sounds to put in. Though could I ask what bugs did you encounter? Trying to find out which appear in most regular playthroughs and see if I can fix them.

Thanks for your opinion! Comments like yours really encourage me to continue the development!

Yeah, I'm looking forward to making most orders be able to made in 10-15 seconds as I plan on adding some timers. Mainly things that encourage you to go faster, but a regular pace will also be able to do stuff. But thanks for the comment! I like to see people actually enjoy my first game!

Yeah, I will make the tutorial a slideshow that explains everything better once I make the official release version. And yes, for now the menu sound effects are stolen- ekhem, borrowed, from the FNF files. Will prolly change it tho.

Not making visual ques for putting those down is on me, and I will add them to the full version. But if they disappear, that means you're just putting them down. But thanx for your review!

Yeah, my friend Arsoniztz saved the game with her skills. I wouldn't be able to finish this game if not them. I also noticed that it's a repeating pattern that players struggle with the system of my game not being properly explained. That's the issue that happens when the system seems obvious as you make it but you never did playtesting. 😅 I'll try to make the tutorial clearer and add more visual/audio ques. And I'll be sure to check your game out too. I'm interested what others pulled out using the same game engine.

Wow, thank you for the long comment! This will really help me with the development of it. This game is not finished yet. I will work to polish it more. What's on me is not explaining the gameplay properly and not making audio and visual queues properly, and will work on that. I don't really have a way of putting plated and biscuit bags down yet besides just removing the empty ones by putting them in the order area (they don't count while crunching down the numbers), I will fix it tho. The reason why the title and menu screen is WAY different from the game is also on me. I decided to make it myself to keep some workload off of my artist, but kind of forgot what game I'm making in the process... That being said, I really appreciate your comment. Detailed descriptions of the player's struggles with my game really help with development.

So that's my fault for not showing that to the player, when they disappear it means they actually get added to the "made order" list. You just have to press the bell after making the whole order to confirm. Wrote that down in the game description. Hope you can try it out now!

Was it caused by some kind of issue with the game or just no time?

Are we talking about the moving frame with the tutorial or the background behind it? I'm going to be updating the game along with it's tutorial, so want to make sure I'm changing the right thing.

Well then, seems you did your job well then. Good luck on the rest of your game-making journey!

You're welcome! Just now realized I could be more clear what I actually find boring in the gameplay... What hurts me is that it's pretty much repeating the same level witch changing location variables. Maybe some other enemies that would make the game more bullet-hell-esque would do the trick, but again, I'm not sure if that's what you're going for.

Yeah, I forgot to mention that in the tutorial so I wrote it in the game description. You simply have to put the made thing onto the rectangle that's on the counter and when you made all of that stuff you have to press the bell to ring it.

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Definitely a game that prefers gameplay over graphics... While even graphics are not the worst. Though I prefer some faster paced platformers, this game sure was also fun to play. Sometimes getting kind of annoying, but still fun. Just sad that this game didn't get it's web build playable on the game page.

A beautiful game to be honest. I love me some fast platformers. The movement system got me some practice to understand properly, the same thing with the enemies, but after like 10 minutes I got a hang of it. Sadly I can't make it past the second level yet, but I know I'll try to master this game. The only things that I could complain about is the generation system not working properly once, some parts of the map being built a way that's easy to make you get out of bounds and hard to get back it, and the hitboxes of the doors being a tad bit too small (yes, the fact that you can't slide jump into those screams "too small" for me).

The vibes, art and the little guys are marvelous. It's just that the gameplay is not the best part of the game. It feels like Tomagochi stripped of most of it's features. The whole gameplay is just "gamble, buy, feed, repeat", which I think doesn't really work well. It's definitely more of a mobile based game, which is cool to see somebody do.

Artstyle? Marvelous. Humor? With a cherry on top. Fun? Higher than Mont Blanc. Performance of the final boss on low-end hardware? Uhhhh... Let's not mention that. The cutscenes honestly save the game, but looking at the fact that you just have to press E to kill anything (without counting that one bacteria at the end of hallway that noclipped be through the wall and you can't kill it for some reason) the RPG is not needed. There also are issues with the camera. But I saved the fucking president.

This game definitely prioritizes gameplay, and that's a thing I definitely love. The idea is genuinely great, though the controls are hard to learn. Also the fact that you have to wait all the way till the stamina bar recharges fully before playing again is kind of annoying and making the game sometimes feel a bit slower paced.

Though the artstyle is like genuinely really good, the gameplay leaves kind of a big hole. It's basically a waiting sim with an occasional gambling for little guys.

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The artstyle is kinda good, but could use some refining. Sadly, the gameplay is pretty boring and seems like a bit of a wasted potential.

I like the idea. The artstyle though a bit rough, does it's job well. Sadly it feels kind of incomplete and the gameplay isn't that much fun.

Yeah, sadly for now it's just a demo. There is a winscreen but it takes like 10-20 GubGubs based on your luck to get to it. I'm looking forward to making it better in the next weeks, though I think because of my knowledge and skills when it comes to video game development I'll have to keep the tutorial as a blueprint. But thanks for your opinion! I really appreciate it!